Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Ordinarygamer96 on October 14, 2016, 12:56:13 AM
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Didn't think to screenshot it at the time but I just had a funny battle where I was attacking an imperial world which I knew had a sovereign class SSD and an executor along with support ships and a praetor. I jump in with my 3 praetors and venator squadron because I'm pentastar and as my praetors begin engaging the enemy SSDs turn around and retreat which eventually led to my fighter swarm and praetors chasing them all the way back to their golans with the enemy barely fighting back. I kill both SSDs about this time and then probably like 4 enemy praetors jump in to attack me. Then the moment I kill a praetor or two an executor jumps in and promptly turns away from my weakened praetors. I eventually at the cost of about 5 venators a few ISD2 and a praetor killed 2 executors, a sovereign, several victory class destroyers, 2 Golan 2s, and 4 praetors all because the AI was having an off day and pointing its SSDs away from me haha. Anyone else encounter the AI making such fatal mistakes with SSDs? The empire in my game is losing against the NR to the south so why they had 7 high powered ships just sitting on my border instead of sending them somewhere i dont understand.
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Because the Ai in Empire at War is DUMB sometimes And no one fix the Ai so that's why.
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As far as the pointing the wrong way thing goes, the pathfinding (which is separate from the AI) can't handle ships larger than ISDs very well. Human players can correct for this a little be saying to go to a slightly different area or stop, but the AI just says "I want you here" and doesn't account for pathfinding not being optimal.
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As far as the pointing the wrong way thing goes, the pathfinding (which is separate from the AI) can't handle ships larger than ISDs very well. Human players can correct for this a little be saying to go to a slightly different area or stop, but the AI just says "I want you here" and doesn't account for pathfinding not being optimal.
I assumed it was the game pathfinding because I've seen it things like this before to lesser degrees. Overall it was just a really funny moment and probably is the turning point in my campaign because until now I've been on the defensive fighting executor spam against my credit territories