Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: hrissker on May 31, 2016, 05:59:37 PM

Title: Small particles resource
Post by: hrissker on May 31, 2016, 05:59:37 PM
Hello, I saw in the upcoming update that you are going to change the particle size by about 50 % smaller, is there anyway I can do tbis on my own, I just CANNOT wait for this, the overly large turbo laser and other space effects is what makes this mod somewhat unplayable for me atm.
Title: Re: Small particles resource
Post by: hrissker on May 31, 2016, 06:08:33 PM
well due to the help of pheonix he taught me how to ! thank you !
Title: Re: Small particles resource
Post by: kucsidave on June 01, 2016, 02:02:21 AM
yeah. he's a nice guy. He's always happy to help :)
I like his style
Title: Re: Small particles resource
Post by: PhoenixC279 on June 01, 2016, 04:16:14 AM
I am honoured that you think highly of me my friend :)
Thank you.
Title: Re: Small particles resource
Post by: PhoenixC279 on June 01, 2016, 04:27:13 AM
I might as well write it down here for people to access.

To change the size and speed of the Projectiles, find the following xml files;
Masers.xml(also contains megamasers)
Lasers.xml
Ion Cannons.xml
Turbolasers.xml

In these, find all lines called scale factor(in Turbolasers, Ion Cannons, and Megamasers (in masers)) and change it from 1.0, 1.5, and 3.0 to 0.01, 0.015, and 0.03 respectively.

For speed, find the lines speed and change them from 45 to 90 (turbos, megamasers), 40 to 80 (ions) and 55 to 75 (lasers, masers). Dont make lasers and masers speed faster than 75 as tgat makes them rip through Fighters ridiculously fast due to not missing quite as much.

These changes are temporary to reduce the lag while we await 2.2 with patience.
Title: Re: Small particles resource
Post by: c7x8z4 on June 03, 2016, 12:14:01 AM
I followed your directions exactly, and the increased speed part worked. For the particle size reduction however, it did not work. The particle sizes are the same (albeit much faster).

Any idea of what might have gone wrong?

Thanks,
Title: Re: Small particles resource
Post by: PhoenixC279 on June 03, 2016, 03:59:13 AM
Well. It does in fact change. But the change is very small. If you make a ship fire both sizes next to each other you will see the difference.
Title: Re: Small particles resource
Post by: c7x8z4 on June 03, 2016, 04:26:36 PM
Hmmm well I even reduced the sizes down to 0.00001, 0.00003, and 0.000015 in the XML files, and the particle sizes did not look any different to me.

Does you know the values needed to reduce the particles down to the size in Corey's youtube 2.2 play throughs?

(like this video)
https://www.youtube.com/watch?v=9UNdkyvHH7o

Thanks
Title: Re: Small particles resource
Post by: Corey on June 03, 2016, 07:28:22 PM
That's because you can't actually change the size of particles (which all the turbo lasers are) via xml. You'd have to use the particle editor to manually change the size of each emitter for each particle.
Title: Re: Small particles resource
Post by: hrissker on June 03, 2016, 09:05:25 PM
Well thats a big shit on my parade, is there any recommendation from you corey on which program we should use ? or should we just wait for 2.2, and btw I havnt seen any news about that release yet, is it upcoming or did i just get lost on the forum lol ?
Title: Re: Small particles resource
Post by: PhoenixC279 on June 04, 2016, 05:07:51 AM
Thank you for clarification Corey :)
Well 2.2 will come dont worry. But keep in mind that it will come when it is done. Not sooner. Just be patient.
Title: Re: Small particles resource
Post by: Corey on June 04, 2016, 05:31:17 AM
You can use the Alamo Engine Particle editor (http://modtools.petrolution.net/tools/ParticleEditor), but fair warning, it can be a little complicated at first and what you're talking about is incredibly tedious.