Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Revanchist on May 23, 2016, 11:40:48 PM

Title: Remnant Era 5 and Fighter Hero Suggestions
Post by: Revanchist on May 23, 2016, 11:40:48 PM
So I started playing Final Imperial Push as the IR. I understand why Executors are buildable in Era 5 (because of Megador and Dominion etc), but if I recall they never really stated what type of Dreadnoughts they were. Therefore my suggestion is that instead of Executors being buildable, Bellators would be buildable instead. However I also understand the desire to keep the PA as unique as possible, so this may not happen

In addition, I was wondering if fighter heroes could be given the "regenerate wingmen" ability that Vader had from vanilla. It would make the heroes a bit tougher, as they are super fragile and you can lose the hero without losing the squadron.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Tortique on May 24, 2016, 05:58:32 AM
Quote
However I also understand the desire to keep the PA as unique as possible, so this may not happen

Well, in Era 3 in multi-era GCs and in Shadow Hand GC Praetors are buildable for the Imperial Remnant so I see no problem here. Also, this suggestion sounds good, I feel tired of all those Executor-class SSDs and would like to use something new while playing IR.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Lord Xizer on May 24, 2016, 11:37:55 AM
Well, in Era 3 in multi-era GCs and in Shadow Hand GC Praetors are buildable for the Imperial Remnant so I see no problem here. Also, this suggestion sounds good, I feel tired of all those Executor-class SSDs and would like to use something new while playing IR.

Well the team is introducing more Battle Cruisers(Bellator, Allegiance, Praetor etc) so there will be some variety in your super ships
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: derp on May 24, 2016, 12:53:08 PM
So I started playing Final Imperial Push as the IR. I understand why Executors are buildable in Era 5 (because of Megador and Dominion etc), but if I recall they never really stated what type of Dreadnoughts they were. Therefore my suggestion is that instead of Executors being buildable, Bellators would be buildable instead. However I also understand the desire to keep the PA as unique as possible, so this may not happen

In addition, I was wondering if fighter heroes could be given the "regenerate wingmen" ability that Vader had from vanilla. It would make the heroes a bit tougher, as they are super fragile and you can lose the hero without losing the squadron.
You can think of the word "buildable" in this game as de-mothballing ships and prepping them for combat. I don't see a problem with Era 5 having 3 executors at once since Era 5 covers 12 ABY all the way to 19 ABY and technically there were 3 executors in this time frame.
Now, the regeneration of wing man, yes please. Hopefully this regeneration thing can stop my hero squadrons dying in combat for no reason.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Tortique on May 24, 2016, 02:31:15 PM
Well the team is introducing more Battle Cruisers(Bellator, Allegiance, Praetor etc) so there will be some variety in your super ships
Tbh I don't often use anything bigger than VSD1 (never understood this desire to have larger ships )but still it's good to get something new.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: derp on May 24, 2016, 03:37:15 PM
Tbh I don't often use anything bigger than VSD1 (never understood this desire to have larger ships )but still it's good to get something new.
If you don't use Super Star Dreadnoughts, you don't know what you're missing.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Revanchist on May 24, 2016, 05:11:50 PM
Tbh I don't often use anything bigger than VSD1 (never understood this desire to have larger ships )but still it's good to get something new.

Yeah, VSDs are a mainstay of my IR fleets as well, though I am really starting to really take a shine to strike cruisers. Mostly I use SSDs for strategic hit-and-fades.

You can think of the word "buildable" in this game as de-mothballing ships and prepping them for combat. I don't see a problem with Era 5 having 3 executors at once since Era 5 covers 12 ABY all the way to 19 ABY and technically there were 3 executors in this time frame.

Precisely, which is why it's not a huge deal really. However, of the three Star Dreadnoughts Pellaeon had during this time only 1 (the Reaper) has been confirmed to be an Executor. The other two are of unknown classification.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Mat8876 on May 24, 2016, 06:07:08 PM
Tbh I don't often use anything bigger than VSD1 (never understood this desire to have larger ships )but still it's good to get something new.
To be honest it's not a bad idea having them as your biggest ships mainly because of EAW path finding system but you are missing out if you don't use SSD's.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: derp on May 24, 2016, 06:28:19 PM
Yeah, VSDs are a mainstay of my IR fleets as well, though I am really starting to really take a shine to strike cruisers. Mostly I use SSDs for strategic hit-and-fades.

Precisely, which is why it's not a huge deal really. However, of the three Star Dreadnoughts Pellaeon had during this time only 1 (the Reaper) has been confirmed to be an Executor. The other two are of unknown classification.
Both these articles claim they're Super Star Destroyers http://starwars.wikia.com/wiki/Dominion (http://starwars.wikia.com/wiki/Dominion) and http://starwars.wikia.com/wiki/Megador (http://starwars.wikia.com/wiki/Megador)
They also have sources they cited for it.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Jorritkarwehr on May 24, 2016, 07:25:23 PM
Super star destroyer isn't an exact term, and there are several bits of information (http://thrawnsrevenge.com/forums/index.php?topic=5756) that suggest they are not Executors (Megador has 16 engines to a standard Executor's 13, for instance). Though keeping them generic supers and limiting the Bellator to splinter groups still makes sense.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Revanchist on May 24, 2016, 07:46:53 PM
Yeah. All Executors are Super Star Destroyers, but not all Super Star Destroyers are Executors. For me it could go both ways TBH. However there is enough to suggest that at least Megador was not an Executor.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: derp on May 24, 2016, 09:11:11 PM
Yeah. All Executors are Super Star Destroyers, but not all Super Star Destroyers are Executors. For me it could go both ways TBH. However there is enough to suggest that at least Megador was not an Executor.
We could also just look at this as author error but I guess its more fun to make it seem like there was some special star-ship.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Tortique on May 25, 2016, 09:52:14 AM
If you don't use Super Star Dreadnoughts, you don't know what you're missing.
If I don't use SSDs all the time when possible doesn't mean I don't use them at all. The reason for this is
Quote
EAW path finding system

Quote
I am really starting to really take a shine to strike cruisers.
This is a good one too but in terms of versatility it lacks anti-fighter capability thus forcing you to bring in some lancers that I've mentioned have path finding problems of big ships (may be my wrong impression but anyway).
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Slornie on May 25, 2016, 01:14:26 PM
Yeah. All Executors are Super Star Destroyers, but not all Super Star Destroyers are Executors. For me it could go both ways TBH. However there is enough to suggest that at least Megador was not an Executor.
As Jason Fry said in his Guide to Warfare Endnotes (http://jasonfry.tumblr.com/post/23039847571/eg-to-warfare-endnotes-pt-7), "when you find a reference to an SSD in a Star Wars novel, the author meant an Executor-type ship unless there’s a very good reason to think otherwise".  Bearing in mind how flexible the Executor-class definition has been over the years I'm not sure a slightly different number of engines takes Megador outside the realms of possibility there.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Revanchist on May 25, 2016, 02:26:02 PM
As Jason Fry said in his Guide to Warfare Endnotes (http://jasonfry.tumblr.com/post/23039847571/eg-to-warfare-endnotes-pt-7), "when you find a reference to an SSD in a Star Wars novel, the author meant an Executor-type ship unless there’s a very good reason to think otherwise".  Bearing in mind how flexible the Executor-class definition has been over the years I'm not sure a slightly different number of engines takes Megador outside the realms of possibility there.

We also have a radically different command bridge, which could just mean that it was heavily modified.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: derp on May 25, 2016, 03:12:07 PM
If I don't use SSDs all the time when possible doesn't mean I don't use them at all. The reason for this isThis is a good one too but in terms of versatility it lacks anti-fighter capability thus forcing you to bring in some lancers that I've mentioned have path finding problems of big ships (may be my wrong impression but anyway).
Somewhere on this forum told great advice on how to beat the pathing, basically you use the right click facing commands to tell the large ships where to go and it works! Of course, this may take some practice because the ships sometimes don't want to listen but if you hit cancel move and use the facing right click commands you can use large ships pretty easily.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: tlmiller on May 25, 2016, 04:39:24 PM
It still doesn't always work.  I do that, and it's only still 50-50 if it manages to turn the correct direction to face where you want it to.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Revanchist on May 25, 2016, 05:00:20 PM
It still doesn't always work.  I do that, and it's only still 50-50 if it manages to turn the correct direction to face where you want it to.

Yeah it works a lot better, but still rather unpredictable especially when there's lots of asteroid fields. Funnily enough ISDs have been just as bad, whereas I rarely have any trouble with Praetors.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: derp on May 27, 2016, 01:09:25 PM
It still doesn't always work.  I do that, and it's only still 50-50 if it manages to turn the correct direction to face where you want it to.
Use cancel move to fix the direction.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: tlmiller on May 27, 2016, 06:35:09 PM
Yeah, but sometimes you have to do it like 5 or 6 times before it follows your commands.  So while you can get it to go where you want, it takes so long it's not a near-perfect workaround.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: Revanchist on May 27, 2016, 07:03:24 PM
Yeah, but sometimes you have to do it like 5 or 6 times before it follows your commands.  So while you can get it to go where you want, it takes so long it's not a near-perfect workaround.

Which is why it's better to just drop them in somewhere and never move them. Makes life simpler when they act as a space station instead of a space ship.
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: kucsidave on May 28, 2016, 04:18:05 AM
the problem is that the SSD is in the same layer as the other capitals. Try clearing a way for the SSD by getting away by nearby capitals.
If it doesn't go where you want it still the enemy capitals and space obstacles cause the same problem too.(asteroids and nebulas).
Let it get around them, you can't do a thing unless you want to go trough. then click within the asteroid field. when the ship is well in, you can click anywhere, it will go straight trough
Title: Re: Remnant Era 5 and Fighter Hero Suggestions
Post by: derp on May 28, 2016, 02:00:40 PM
the problem is that the SSD is in the same layer as the other capitals. Try clearing a way for the SSD by getting away by nearby capitals.
If it doesn't go where you want it still the enemy capitals and space obstacles cause the same problem too.(asteroids and nebulas).
Let it get around them, you can't do a thing unless you want to go trough. then click within the asteroid field. when the ship is well in, you can click anywhere, it will go straight trough
I forgot to mention this, if you use the SSD use frigates so it doesn't have conflict with other capital ships, also just move your other capital ships behind the SSD because there's no layer conflict there.