Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Revanchist on May 20, 2016, 02:31:06 PM

Title: Shadow Hand as IR
Post by: Revanchist on May 20, 2016, 02:31:06 PM
So I felt like steamrolling some Rebel scum and started a Shadow Hand play through. However, it seems the NR just sort of sits there and meekly awaits its death (as it should, but definitely disappointing). Is there something wrong with the NR in that one (I seem to recall that was the case in previous versions but I'm not sure).
Title: Re: Shadow Hand as IR
Post by: Lord Xizer on May 20, 2016, 02:58:55 PM
I remember the AI became a lot more docile after the Fleet Commander bug was fixed. A small price to pay considering the alternative
Title: Re: Shadow Hand as IR
Post by: derp on May 22, 2016, 01:24:41 PM
So I felt like steamrolling some Rebel scum and started a Shadow Hand play through. However, it seems the NR just sort of sits there and meekly awaits its death (as it should, but definitely disappointing). Is there something wrong with the NR in that one (I seem to recall that was the case in previous versions but I'm not sure).
This is why I threw out the World Devastator idea, though it wouldn't have changed the campaign much.
Title: Re: Shadow Hand as IR
Post by: KommissarReb on September 13, 2016, 12:27:50 PM
So I felt like steamrolling some Rebel scum and started a Shadow Hand play through. However, it seems the NR just sort of sits there and meekly awaits its death (as it should, but definitely disappointing). Is there something wrong with the NR in that one (I seem to recall that was the case in previous versions but I'm not sure).

Does that happen on all difficulties?
Title: Re: Shadow Hand as IR
Post by: Revanchist on September 13, 2016, 05:14:05 PM
Does that happen on all difficulties?

It has for me. I haven't been playing ICW much recently (my Star Wars fix is mostly through Ascendancy these days). I'll have to check it out and see.