Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Imperial Civil War Community Mods => Topic started by: Delta on April 11, 2016, 08:50:46 PM

Title: Question about a texture issue
Post by: Delta on April 11, 2016, 08:50:46 PM
I've been messing around with giving heroes a land model that don't have one. As a result I tried to retexture the pilot model from EaW, however it displays my changes but it tinted the whole texture orange while ingame. However, in the ALO viewer the model appears perfectly normal. I've attached two pictures showing the model in the ALO viewer versus in-game.

I'm at a bit loss for why it is displaying so differently ingame from the ALO viewer. Any help would be greatly appreciated, thanks in advance!

Linked below is an imgur link showcasing how the model looks in the ALO viewer versus in-game.
http://imgur.com/a/lZcyv
Title: Re: Question about a texture issue
Post by: Corey on April 11, 2016, 10:02:40 PM
Fill the alpha channel with black and save it as DDS 3 with explicit alpha. Alpha channel is used for team colour, and sometimes it'll save as all white if there's not one given, which means the entire model will get filled with team colour. That;s probably what happened here.
Title: Re: Question about a texture issue
Post by: Delta on April 11, 2016, 10:22:42 PM
Thanks Corey, it worked! Wanted to make sure I fixed this issue before I put time into better skins. 
Title: Re: Question about a texture issue
Post by: kucsidave on April 12, 2016, 05:33:23 AM
So this is unfinished?
Wow, I can't wait to see what it will look like when it is done.
Title: Re: Question about a texture issue
Post by: PhoenixC279 on April 12, 2016, 01:11:13 PM
Well. Is that why Snackbar always turns out glaringly white when I use him.
Title: Re: Question about a texture issue
Post by: Delta on April 12, 2016, 03:43:33 PM
So this is unfinished?
Wow, I can't wait to see what it will look like when it is done.

Here is a pretty much finished one. If I had the proper 3DS Max version to export/import .alo I'd redo the UV so I could get a much smoother/higher quality look.

http://imgur.com/a/9qr76

If anyone thinks its good enough for their submod I'll gladly supply a dl link.
Title: Re: Question about a texture issue
Post by: Lord Xizer on April 14, 2016, 03:52:11 PM
Here is a pretty much finished one. If I had the proper 3DS Max version to export/import .alo I'd redo the UV so I could get a much smoother/higher quality look.

http://imgur.com/a/9qr76

If anyone thinks its good enough for their submod I'll gladly supply a dl link.

This is quite impressive.
Title: Re: Question about a texture issue
Post by: kucsidave on April 14, 2016, 03:57:37 PM
This is quite impressive.
Yup.