Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: kucsidave on March 13, 2016, 11:06:11 AM

Title: Anti-super heavy units on ground
Post by: kucsidave on March 13, 2016, 11:06:11 AM
We brainstormed with Xizer again after about a month, and we came up with something funny.
An infantry unit specialized against the heavy vehicles.
Let's face it everyone, there is nothing in this game compared to an AT-AT on the battlefield currently. It can spawn soldiers, it is heavily armed and two or three of them can destroy everything in their way.
So our solution is an infantry unit with no attacking option, so othervise it is very vulnerable, but with the Force Crush ability which is basicly oneshots any vehicle or something similar. And to make them protected though give them a very good blaster redirection or something.
For Zsinj, this unit could be a Nightsister Variant.
The NR developed that the infiltrator's sticky bomb can do some damage too so that ability is good too for the purpose.

This would give us(and the AI too) something against those overpowered stuff an AT-AT is.
I think it would repair some on the ground battles, repairing one of it's mistakes.
Title: Re: Anti-super heavy units on ground
Post by: PhoenixC279 on March 13, 2016, 11:39:28 AM
Well, it's a nice concept but there are already units that can/will hardcounter the AT-AT. Being the MMT for EotH, the Assault Speeder for NR(or properly used T-4Bs), and more AT-ATs for Remnant/Pentastar. Besides, there is one problem with such a unit, the AI will either not build them, build them and waste them, or absolutely SPAM them with no end.
Title: Re: Anti-super heavy units on ground
Post by: Vulcanus on March 13, 2016, 02:27:10 PM
It is possible to give AT-ATs the reflect/absorb ability that has a radius modifier to increase their frontal defense, while at the same time weakening their overall armor hp value. This makes them more vulnerable to flanking attempts.

Add some Equalizer ion cannons on infantry or light mechs to disable vehicles temporarily and suddenly there are two complementary ways to deal with super heavies.

It is also possible to create dedicated anti-vehicle mines that only explode under heavy vehicles, though these would give an unfair advantage to the player as they are quite difficult script so that the AI could use them intelligently as well.
Title: Re: Anti-super heavy units on ground
Post by: Laimis on June 12, 2017, 09:12:10 AM
new heavy units
Title: Re: Anti-super heavy units on ground
Post by: MaxL_1023 on June 12, 2017, 12:37:35 PM
Pod Walkers will beat AT-ATs credit for credit - they don't seem that hard to counter currently.
Title: Re: Anti-super heavy units on ground
Post by: kucsidave on June 12, 2017, 01:05:33 PM
this is a more than a year old tread, revived with thread necromancy :D
With 2.2 the issue will be kinda solved. Also, when I posted it I was not part of the team yet, so take it as a suggestion like any one of yours.
Also, world devastators?
Wouldn't really make sense as a ground unit...
Also, I really don't think that the mod would need more super heavy ground units, especially for imperial factions
Title: Re: Anti-super heavy units on ground
Post by: Laimis on June 26, 2017, 03:21:40 PM
desperately new units needed
Title: Re: Anti-super heavy units on ground
Post by: Corey on June 26, 2017, 03:26:23 PM
Why?