Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: RallyToMe on December 22, 2015, 11:40:46 PM

Title: Locations of certain things...
Post by: RallyToMe on December 22, 2015, 11:40:46 PM
I've been changing a good deal of things in ICW for my personal Yuuzhan Vong War submod, but some things elude me.

Namely:
The location of how many units are in a ground unit (like the flame tank- I want to change it to one)
How to change the location of stations in maps.
The location of abilities in the original FOC- like Buzz Droids, Vader's Deploy Squadron, Self-Destruct, and Stealth for ships.
What the Designers used to make maps.
How to not make a ship be damaged by asteroids.


There will likely be more to come as I get further with the mod, but that's it for now.

Thanks in advance to anyone who has any idea on the above!
Title: Re: Locations of certain things...
Post by: RallyToMe on December 22, 2015, 11:46:01 PM
I have another one already- how to add shields to an unshielded vehicle (namely the MMT).
Title: Re: Locations of certain things...
Post by: Lord Xizer on December 23, 2015, 12:14:08 AM
Interesting
Title: Re: Locations of certain things...
Post by: RallyToMe on December 23, 2015, 10:35:00 AM
I also can't find the XML with the Imperial ground units.
Title: Re: Locations of certain things...
Post by: Corey on December 23, 2015, 10:52:40 AM

Quote
The location of how many units are in a ground unit (like the flame tank- I want to change it to one)
GroundCompaniesEmpire, GroundCompaniesRebel, EotHVehicles, Pentastar_Ground.

Quote
How to change the location of stations in maps.

Open the map in the map editor. Move the station.

Quote
The location of abilities in the original FOC- like Buzz Droids, Vader's Deploy Squadron, Self-Destruct, and Stealth for ships.

In the unit or company data for whatever had it. Some, like Stealth, require different mesh attributes that can't really be exported properly anymore since the programs don't all work.

Quote
how to not make a ship be damaged by asteroids.

   <Asteroid_Field_Damage>20</Asteroid_Field_Damage> in GameConstants.xml

Quote
What the Designers used to make maps.
http://www.petrolution.net/item-166

Make sure the data for whatever mod you're using is in the base data folder, because that's what the editor reads from.
Title: Re: Locations of certain things...
Post by: RallyToMe on December 24, 2015, 10:01:51 AM
Thanks, Corey.
Two things-
I have looked through the XML with the Flame tank in it, and I can't find the popcap value for it. Any idea what it would be called?
And secondly, I'm looking through the FOC folders, and I can't seem to find anything even related to the units.
Title: Re: Locations of certain things...
Post by: RallyToMe on December 24, 2015, 01:09:49 PM
I'm also playing around with the Sovereign's superlaser ability, and I want it to shut off after a certain time/level of damage done. I tried setting the number of frames and damage all the way down to one each, and all that accomplished was the superlaser still trying to destroy the targeted unit, but taking forever to do it