ICW and Ascendancy are both based off the EU/Legends canon, though some liberties are taken when necessary (the EotH's lineup was largely invented by the team, for example). Still, in that canon, Golans are pretty much the only battle stations around, and shipyards themselves weren't armed - they were always protected by ships or Golans.Pretty much. Though there could have been some variety. Like the Republic could get that XQ station from Ascendancy. They could be used as fighter/bomber spawners like the Hand's Brask-class. The model and texture already exists after all.
We did originally have the shipyards as an addition to the vanilla star bases but it didn't work particularlyDo you have more detail? I think that if shipyards are additional and not upgradable it will work well,
well (the AI doesn't understand it).
These space stations have many purposes; they serve as command center, resupplying and refuelling station, starfighters factory,
dockyard and repair station, space worker housing, trading hub, trainning center... (Its very important to have infrastructures for supporting those epic fleets)
| Table Small Encounters (SE) W.I.P. Submod Imperial Remnant Shipyard Starbase Shipyard Build Build Units Type Name Class Length (ICW SE) (New) (New) Cost Time Pop Starfighter/Starbomber 1 1 16- 1 Lancer-class Escort Frigate 250m 1 1 1b25 1100 20 1 Ton-Falk-class Escort Carrier 500m 1 1 1b25 1500 32 2 Carrack-class Light Cruiser 350m 1 2 1b25 1400 28 1 Strike-class Medium Cruiser 450m 1 2 1b25 1700 32 2 Dreadnaught-class Heavy Cruiser 600m 1 2 1b25 2100 40 3 Katana-class Heavy Cruiser 600m 1 2 1b25 2900 44 2 Vindicator-class Heavy Cruiser 600m 1 2 + 1 2600 36 2 Immobilizer 418-class Support Cruiser 600m 2 2 + 1 9000 80 3 Modulator-class (MTC) Escort Carrier 1150m 2 3 2b25 2800 52 3 Acclamator II-class Assault Cruiser 752m 2 3 2b25 3300 48 3 Venator-class Star Destroyer 1137m 2 3 + 2 4400 60 5 Victory I-class Star Destroyer 900m 2 3 2b25 4200 56 4 Victory II-class Star Destroyer 900m 2 3 + 2 5000 64 4 Crimson Victory II-class Star Destroyer 900m 2 3 + 2 5600 72 4 Interdictor-class Star Destroyer 1600m 3 4 3b25 14000 172 6 Imperial I-class Star Destroyer 1600m 3 4 3b25 7400 104 6 Imperial II-class Star Destroyer 1600m 3 4 + 3 8800 120 6 Tector-class Star Destroyer 1600m 3 4 + 3 13600 144 6 Praetor II-class Battlecruiser 4800m 3 5 + 3 20000 236 12 Executor-class Star Dreadnought 19,000m 3 5 + 3 60000 348 22 Shipyard (ICW SE): The current Shipyard lvl requirement that i use for my SE submod Starbase (New): The Starbase lvl requirement for ships with the starbase system Shipyard (New): The Shipyard lvl requirement for ships with the starbase system, (2b25 mean that a shipyard lvl 2 give -25% time cost for building a ship of this type) Build Cost: The Build Cost value that i use for my SE submod Build Time: The Build Time Cost value that i use for my SE submod, (since i use greater value than ICW, build time cost reduction become more usefull) Pop: The Population Cost value that i use for my SE submod * Value are not definitive |
Question: How can I add laser cannons (Corellian Corvette/Lancer Frigate) weapons on to the space stations,There is no easy way since all the space models(.alo) of shipyard do not have "bones" for adding hard points on them (with the hardpoints.xml).
too provide some point-defense protection again the odd fight group?