Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: lunatic on June 26, 2015, 12:33:58 PM
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Hi Guys,
I really, really REALLY delighted with your work! I'm from Germany so please forgive me my english if i make any bad mistakes. ;-)
I played your mod a while and also played many skirmish battles. Now I want to play with two friends of mine a really epic Space Skirmish.
Therefore I read many of your XML files and I tried to find out which lines I have to change
so that we can build Super-Class Units and increase the Unit Gap, like up to 80... in Skirmish Mode.
I also searched on your Site and your wiki but I didn't find a hide.
I hope and think I can handle the XML files, I just have no glue which files I have to edit.
It would make the Mod perfect for us, if you can help us with this little modification. ;-)
Thanks, and good luck with your next projects!
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Like the previous dude's, this is a Community mod question what should go here:
http://thrawnsrevenge.com/forums/index.php?board=53.0
Despite that, you have to find one, like the Executors' unit card and it's death clone too in Remnant_Space_Units.xml
I think it's name is Generic_Executor or something like that and copy that whole stuff and paste it to the XML about the empire's skirmish units.
You might also need to modify a few stuff in the executor to convert it into skirmish use.
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Oh, sorry for using the wrong forum....
But thank you very much for your help!!!
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You don't need to copy the unit to any other files; the entry is the exact same for GC and Skirmish units. You just need to add this to the Generic_executor entry:
<Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites></Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
And change the parameters as you please.
Then go to Skirmish_Empire_Star_Base_1 in Starbases.xml
And add Generic_Executor to the list in the <Tactical_Buildable_Objects_Multiplayer> tag
As for population capacity, that's in Factions and Expansion_Factions.xml.
<Space_Tactical_Unit_Cap>40</Space_Tactical_Unit_Cap>