Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: NefariousMoi on June 23, 2015, 05:45:57 AM
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Firstly chaps and chapettes, I adore this mod! I always thought PR was the only decent mod around, and then I discovered this beauty. It's wonderfully playable!
There's a thing I've wanted to do for ages, but never quite found the right mod with the right visual aesthetics and game-play mechanics, until now.
Basically I want to make my own GCW campaign, set between ABY but BBE. Only, I want to remove the Zan Consortium, but add the 'corruption' fart-cloud mechanics to the rebels instead (which, as a process of invoking rebellion and insurgency, makes a lot more sense). I would also, obviously, like to attribute the most appropriate units / planets created in this mod to relevant Empire / Rebellion factions.
This is purely a mod for personal satisfaction. As I just want to play a game of the rebels trying to corrupt half the galaxy, whilst the Empire frantically try to solve the problem with fire-power and planet-popping.
And in my head, it sounds really simple. I guess my question is, how simple is it? At least to chap with bugger all EAW modding experience (but a quick learner!) Feasible, or utterly infeasible?
Thanks a bunch!
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I think even if it is only self satisfaction submod, you should post this question here:
http://thrawnsrevenge.com/forums/index.php?board=53.0
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Yup, and I don't see it as being overly difficult if you understand how everything works, since you're basically just writing custom story scripts, not adding anything that didn't already exist.
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In fairness to Petroglyph, I thought the corruption mechanic made perfect sense for the Zann Consortium - it was their actual conquest of planets from governments that didn't fit a criminal empire (especially while having the best military units), not the notion of spending time/money/agents corrupting planetary officials.
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That depends. Giving them very basic corruption mechanics wouldn't be hard at all. Giving them corruption missions and the options available to the Consortium in FoC would be extraordinarily difficult.
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Cheers chaps. Just another quick question - how would I modify fighters so that their damage bypasses shields, or at least does more damage to hull?
I'm trying to modify things slightly, so that there are less fighters on screen, but they pose a great strategic threat. Fighters can do more damage to hard points with the shields up, hence creating a larger need for air superiority.