Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Corey on September 18, 2007, 07:27:04 PM

Title: Abilities of Delta Squad...
Post by: Corey on September 18, 2007, 07:27:04 PM
Discuss the abilities of Delta Squad here. What do you think they should be?
Title: Re: Abilities of Delta Squad...
Post by: Scarecrow63 on September 18, 2007, 07:42:15 PM
Probably a definite is the ability of explosives, like a thermal detonator or something

Title: Re: Abilities of Delta Squad...
Post by: Slornie on September 19, 2007, 03:53:41 AM
Sabotage on the Galactic Map leading to a mini missions.. Or just Sabotage :P
Title: Re: Abilities of Delta Squad...
Post by: Kratas on September 19, 2007, 02:36:42 PM
a power up like yoda's would be good ya lnow going crazy
Title: Re: Abilities of Delta Squad...
Post by: Scarecrow63 on September 19, 2007, 06:32:19 PM
Maybe stealth, and something where they could go up and use their little wrist-blade things
Title: Re: Abilities of Delta Squad...
Post by: Corey on September 19, 2007, 06:43:53 PM
The wrist blades thing is a no-go. We tried a bunch of stuff, but it won't work properly. Either way, do you really want to have to run up to a squad, target one guy, kill one guy, run back, and shoot? It's fine for an FPS, but this is an RTS.
Title: Re: Abilities of Delta Squad...
Post by: Marko Dash on September 20, 2007, 12:05:15 PM
they'd work well with the defiler's remote bomb, and a weapon switch to sniper and/or rocket. in galactic they need ether sabotage or assassinate hero abilities, they should definitely have galactic stealth.