Thrawn's Revenge

Imperial Civil War [Empire at War] => Imperial Civil War Tech Support => Topic started by: Big Bantha on July 12, 2014, 03:11:18 PM

Title: Unending Combat
Post by: Big Bantha on July 12, 2014, 03:11:18 PM
I got engaged into a space battle between myself (EotH) and the IR, myself with a sizable fleet, and the Imperials with only Turr Phennir (dumb AI?). I was able to bring him down with 3 corvettes, but the battle didn't end after that. There were no other enemies, and I had to wait until the AI decided to call a retreat, almost 10 minutes later (patients is a virtue).
Title: Re: Unending Combat
Post by: Vulcanus on July 12, 2014, 04:43:56 PM
Auto-resolve is your friend in situations like these, no need to wait for AI retreat.
Title: Re: Unending Combat
Post by: Big Bantha on July 12, 2014, 05:09:20 PM
Ironically, auto-resolve didn't resolve anything; It didn't work.
Title: Re: Unending Combat
Post by: Lord Xizer on July 12, 2014, 05:56:35 PM
Ironically, auto-resolve didn't resolve anything; It didn't work.

This is a bug in some GCs as the game doesn't recognize he's dead but also won't let him move
Title: Re: Unending Combat
Post by: tlmiller on July 12, 2014, 06:48:47 PM
I see that happen on ground combat a lot...
Title: Re: Unending Combat
Post by: Mat8876 on July 12, 2014, 08:24:04 PM
It happened to me before (as NR) the IR attacked me with a raid fleet in tow I auto-resolved but stayed watching while the raid fleet attacked the Imps and won with ease now with only the raid fleet in battle the Imps retreated and I won due to raid fleets not staying.
Title: Re: Unending Combat
Post by: Carnivore Jacques on July 12, 2014, 09:36:11 PM
I've had this problem in land combat. It happened when the AI had nothing but turbolaser towers. It's also a problem on Etti IV - the warlord there seem to have several platoons of stormtroopers but the only building on the ground is an abandoned heavy factory. I think the latter might be solved if minor faction AI is turned back on.
Title: Re: Unending Combat
Post by: Phunnyphil on July 12, 2014, 10:39:18 PM
What I do in such situations on land battles is retreat, then invade again. Since there are no units or structures on the ground anymore, I automatically get the planet.
Title: Re: Unending Combat
Post by: tlmiller on July 13, 2014, 12:46:47 AM
What I do in such situations on land battles is retreat, then invade again. Since there are no units or structures on the ground anymore, I automatically get the planet.

Yup, same as what I do.
Title: Re: Unending Combat
Post by: Vulcanus on July 13, 2014, 05:07:16 AM
I've had this problem in land combat. It happened when the AI had nothing but turbolaser towers.

If the AI spawns multiple turbolaser special structures on a single planet (which is a bug in its own right) you can't finish the ground battle IIRC.
Title: Re: Unending Combat
Post by: Lord Xizer on July 13, 2014, 05:34:12 PM
I see that happen on ground combat a lot...

Grodin Tierce can't die in space(I mean his ISD explodes but he's there in the roster afterwards) but if he dies on ground he dies permanently.