Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Fuwious on May 10, 2014, 09:18:08 AM
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Heya folks been a while since i had a look at Thrawns revenge
figured i would drop a link to my semi-OK quality stream while playing 2.1
http://www.twitch.tv/fuwious_thrawns_revenge
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Cool stream. I didn't know you could hotkey units like that. This'll make fighters so much easier to use properly.
Have you figured out how to capture the sensor array on Yag'Dhul?
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the sensor seems to be bugged/Not intended to be there and Hotkeying fighters helps alot especialy against new republic since they generaly have fighter superiority in almost every scenario.
going to give From the Groud Up a go now,since art of war is going to hell >:(
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Hmm interesting seems like the at least the first imperial worlds have been made easier in From the Ground Up.
-Barracks removed from the enemies.
-No longer need to take out enemy fighters if they are new republic/deployed from carriers,just wipeing out the main ship is enough?
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Stream up again.
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Nirauan Turbolasers near base dont go offline when generator gets wiped out?
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I'm not sure, but I think those towers are capturable.
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I'm not sure, but I think those towers are capturable.
Yup, some of them are.
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Yup, some of them are.
Iam aware there is one Turbolaser that is marked as caputrable,but my concern was more towards actually destroying the generator and turbolasers remaining online.
Doesent bother me that much anyways,Hand pushed me back so much I cant even consider extending outside of my current territory.
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I like you. You should stream when we have game nights.
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I like you. You should stream when we have game nights.
I´ll try to keep this thread bumped everytime my stream goes online.
on the other hand,what are these game nights you speak of?
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Nirauan Turbolasers near base dont go offline when generator gets wiped out?
The Hand of Thrawn fortress on Nirauan is coded to act as a power source so even if you destroy the normal power generator the turbolasers will remain operational until the HoT is also destroyed.
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The Hand of Thrawn fortress on Nirauan is coded to act as a power source so even if you destroy the normal power generator the turbolasers will remain operational until the HoT is also destroyed.
Ah thats good to know.
Assumed it was bugged but glad there was reasonable explanation for it,cheers
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Streaming again on Wednesday.
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I´ll try to keep this thread bumped everytime my stream goes online.
on the other hand,what are these game nights you speak of?
We have game nights with the community every once and awhile. They'll pick up in pace when the Mod is out for Ascendancy for sure.
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Stream is up
>Final Imperial Push
>Daala+Pellaeon already dead in the early weeks
(http://i.imgur.com/atdshnh.gif)
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Streaming again for few hours.
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I noticed the buildings on Noquivzor weren't spawning anything - is this a bug or is it supposed to happen? I get the same thing on Kashyyyk and Duro.
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yeah,I was expecting to be swarmed by Bothans or whatever those buildings are supposed to spawn.
im guessing its just oversight and would expect it to be fairly simple to fix.
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Remember the Ewoks in vanilla? They could practically win the war themselves.
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Up again