Thrawn's Revenge

Mod & Network News => News & Updates => Topic started by: Corey on June 22, 2013, 04:35:56 PM

Title: Visvia Ingame
Post by: Corey on June 22, 2013, 04:35:56 PM
Probably the last screenshot before we start the beta.

(http://media.moddb.com/cache/images/mods/1/8/7376/thumb_620x2000/Visvia.png)
Title: Re: Visvia Ingame
Post by: Rovert10 on June 22, 2013, 04:45:28 PM
Rotating turrets yes?
Title: Re: Visvia Ingame
Post by: Corey on June 22, 2013, 04:45:45 PM
Rotating turrets of doom, yeah.
Title: Re: Visvia Ingame
Post by: Revanchist on June 22, 2013, 05:12:34 PM
Very nice, it will add more defensive options for the EotH. And it will be a pain to destroy these as the IR or PA. That's the Vigilance Ingame too; very nice looking.
Title: Re: Visvia Ingame
Post by: Rovert10 on June 22, 2013, 05:14:45 PM
So are they essentially less poweful hypervelocity guns in space those tri-megamasers?
Title: Re: Visvia Ingame
Post by: Corey on June 22, 2013, 05:18:16 PM
That's the effect, essentially.
Title: Re: Visvia Ingame
Post by: Lord Xizer on June 22, 2013, 05:19:41 PM
This I like
Title: Re: Visvia Ingame
Post by: Settra on June 22, 2013, 06:34:58 PM
So much doom, so little time.
Title: Re: Visvia Ingame
Post by: Lord Xizer on June 23, 2013, 05:33:44 PM
any screenshots of it firing?
Title: Re: Visvia Ingame
Post by: Waffle Wagon on June 23, 2013, 10:39:36 PM
Looks like the rebels will now have good reason to keep their prying noses out of Chiss space.
Title: Re: Visvia Ingame
Post by: Lord Xizer on June 24, 2013, 01:01:12 AM
Indeed
Title: Re: Visvia Ingame
Post by: tlmiller on June 24, 2013, 01:34:30 AM
Nothing ever stops them from keeping their noses where they belong.
Title: Re: Visvia Ingame
Post by: arios on June 24, 2013, 02:05:22 PM
well if you can build up to 5 on a planet well that might but two should be enough to keep a preator 2 away perhaps considering the pentastar alligniment is next to them i think they are good hmm
Title: Re: Visvia Ingame
Post by: Dougie678 on June 24, 2013, 03:43:39 PM
Woot!!! I come home from a Deployment to see new goodies coming soon!!! :HA:
Title: Re: Visvia Ingame
Post by: Lord Xizer on June 25, 2013, 04:40:05 PM
Woot!!! I come home from a Deployment to see new goodies coming soon!!! :HA:

Welcome back to the fun
Title: Re: Visvia Ingame
Post by: Dougie678 on July 02, 2013, 10:49:49 AM
Thank you! Looking forward to it :D
Title: Re: Visvia Ingame
Post by: Lord Xizer on July 02, 2013, 03:51:36 PM
So much new stuff
Title: Re: Visvia Ingame
Post by: Crisiss on July 02, 2013, 08:58:37 PM
Do the cannons have a 360 degree firing radius? Or is it just going to be 180?
Title: Re: Visvia Ingame
Post by: Lord Xizer on July 02, 2013, 09:40:51 PM
Probably 180 since there are 4 so they can cover all angles and two of them are supposed to equal a HypVelGun so only two at a time should crossfire.
Title: Re: Visvia Ingame
Post by: Corey on July 02, 2013, 09:46:29 PM
The hypervelocity thing is a little of an exageration depending on how you account for frequency of fire, distribution, etc. The main point is that these turrets are far more powerful than any other weapons, but they're not quite at that level. They're not quite the same impact level as an HV gun, but that's to allow for corrections on autofire via firing recharge rate without having to make sacrifices for damage to make up for the fact that the HV gun is always targeted. The actual power level will fluctuate a lot over the beta phase.
Title: Re: Visvia Ingame
Post by: Waffle Wagon on July 02, 2013, 10:32:20 PM
Very formidable lookin' satellite you got there. On the topic of hypervelocity guns, have they ever appeared in any non-EAW source or did Petroglyph just pull them out of their hat? I've always wondered about them... Seems like they would throw a monkey wrench into the established canon.
Title: Re: Visvia Ingame
Post by: tlmiller on July 02, 2013, 10:37:29 PM
They were referenced in a single book before Pety ever created them.  That's just the most recognizable, since the book was from the Black Fleet Crisis books, which I personally didn't find very interesting.
Title: Re: Visvia Ingame
Post by: Settra on July 02, 2013, 10:38:52 PM
Very formidable lookin' satellite you got there. On the topic of hypervelocity guns, have they ever appeared in any non-EAW source or did Petroglyph just pull them out of their hat? I've always wondered about them... Seems like they would throw a monkey wrench into the established canon.

They were first mentioned in a book...Before the Storm I think, so they weren't quite out of thin air.

Oops, seems like Miller was already on the case! hah
Title: Re: Visvia Ingame
Post by: Corey on July 02, 2013, 10:44:12 PM
I'm fine with them making new stuff. Everything in SW came from somewhere. What I don't like is when the new stuff doesn't fit or isn't necessary.

I mean, we created the entirety of the EotH.
Title: Re: Visvia Ingame
Post by: Crisiss on July 02, 2013, 11:52:32 PM
So can all 4 guns fire on one target?
Title: Re: Visvia Ingame
Post by: Corey on July 02, 2013, 11:58:50 PM
No, the station can't shoot through itself which would be necessary for all four to hit the same thing.
Title: Re: Visvia Ingame
Post by: Crisiss on July 03, 2013, 02:23:16 AM
No, the station can't shoot through itself which would be necessary for all four to hit the same thing.
They could all probably hit an Executor/Viscount on a full broadside. Maybe. Probably not. A little.
Title: Re: Visvia Ingame
Post by: Lord Xizer on July 03, 2013, 05:44:30 PM
Ah I see