Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Lord Xizer on May 16, 2013, 09:45:47 PM

Title: A few thoughts for 2.1
Post by: Lord Xizer on May 16, 2013, 09:45:47 PM
I was wondering if a few of these ideas had merit.
Self destruct ability for the yevethan thrustships
Some of the old pirate units for zsinj to diversify him a bit more
Wraith and Rogue Squadrons in Hunt for zsinj(wraiths as just a commando unit, Kell with thermal detonator, Donos sniper, Face, Han type, Phanan as medic with heal ability,  no space)
The population of Borosk should probably be loyal to the IR since it's a stronghold world

Perhaps a bit more emphasis on the importance of the cloning facility on Wayland in Thrawn Campaign. perhaps make infantry the Navytroopers seen in the PA with less health and firepower but more cost to show the IR's manpower drain while Wayland offers 1 cred Stormtroopers about the lvl of Zsinj raptors in damage.

Also if the Sluis Van mission could be done that would be quite interesting.
Title: Re: A few thoughts for 2.1
Post by: mynameisyou on May 18, 2013, 10:56:24 AM
yes give this man a medal!! :police:
Title: Re: A few thoughts for 2.1
Post by: Corey on May 20, 2013, 09:32:43 PM
Self destruct ability for the yevethan thrustships
This is something we'd like to do.

Some of the old pirate units for zsinj to diversify him a bit more
I don't really see the point of this. Those ships would tend to suck.

Wraith and Rogue Squadrons in Hunt for zsinj(wraiths as just a commando unit, Kell with thermal detonator, Donos sniper, Face, Han type, Phanan as medic with heal ability,  no space)
Not doable (that's a lot of infantry modeling, skinning and animating, which we don't have the means to do) and if there's one thing the NR does not need, it's more infantry heroes.

Also if the Sluis Van mission could be done that would be quite interesting.
I'm not sure that it would though. Mechanically it'd be very similar to the Katana mission, but arguably for a much worse reward (a bunch of MC80s aren't really a huge gain for the Remnant). Technically it would also be much harder to implement. With the Katana mission we can set the accessibility for Deep Space easily without interfering with the way combat flows, but the system to access Sluis Van would be much different. The missions each would take about 3 months to make, and Pox is already focused on Survival Mode, which we all feel adds a lot more to the game than the Katana Mission.