Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: ArcHeavyGunner on January 25, 2013, 12:32:40 AM

Title: What is this dreaded "freeze"?
Post by: ArcHeavyGunner on January 25, 2013, 12:32:40 AM
I've been away for awhile, getting a new computer and all, but I've heard of this dreaded "freeze". All I want to know is what this freeze is and, if possible, why and when it happens because I never got one. My game would crash but it would never "freeze". The crashes were by unit and particle overload, that's all. So what is this freeze? And why does it happen and how can I prevent it?
Title: Re: What is this dreaded "freeze"?
Post by: Pox on January 25, 2013, 03:32:14 AM
It's also known as unit selection bug. Basically if the number of built and destroyed ships reaches a certain number you won't be able to select or command any of your units anymore.
This should usually only happen after 100+ weeks into a game.
The only way you can prevent it is to finish the game before it happens.
Title: Re: What is this dreaded "freeze"?
Post by: Corey on January 25, 2013, 02:12:46 PM
Basically that. It's a problem with the base game that will occur in vanilla or any other mod, except since we have more planets, more factions, etc it can happen earlier. Nothing we can do about it.
Title: Re: What is this dreaded "freeze"?
Post by: JC123 on January 25, 2013, 05:33:00 PM
It's also known as unit selection bug. Basically if the number of built and destroyed ships reaches a certain number you won't be able to select or command any of your units anymore.
This should usually only happen after 100+ weeks into a game.
The only way you can prevent it is to finish the game before it happens.

Every mission is a timed mission.  When the time is up, the world ends.  How exciting!
Title: Re: What is this dreaded "freeze"?
Post by: Lord Xizer on January 27, 2013, 09:11:30 PM
So no pressure right?
Title: Re: What is this dreaded "freeze"?
Post by: Beliar on May 12, 2013, 06:58:19 AM
Hello all my first post on this forum and i have a suggestion.

So game freeze when number of destroyed and builded ship's reach X number. X number is saved in save game(it should at least ? ) . Couldn't anyone edit list of destroyed ships by editing save game ?Clean it up , so total number won't reach X number and game won't freeze. is that doable ?

p.s. sorry for my bad english.


Title: Re: What is this dreaded "freeze"?
Post by: Kalo on May 12, 2013, 09:00:26 AM
Hello all my first post on this forum and i have a suggestion.

So game freeze when number of destroyed and builded ship's reach X number. X number is saved in save game(it should at least ? ) . Couldn't anyone edit list of destroyed ships by editing save game ?Clean it up , so total number won't reach X number and game won't freeze. is that doable ?

p.s. sorry for my bad english.




Simple answer is No.
Title: Re: What is this dreaded "freeze"?
Post by: Senza on May 12, 2013, 07:40:00 PM
Hello all my first post on this forum and i have a suggestion.

So game freeze when number of destroyed and builded ship's reach X number. X number is saved in save game(it should at least ? ) . Couldn't anyone edit list of destroyed ships by editing save game ?Clean it up , so total number won't reach X number and game won't freeze. is that doable ?

p.s. sorry for my bad english.




From what Corey's told me, in theory it might be possible yes, but in reality there aren't any editors that would allow us to do this without mucking up our save files.
Title: Re: What is this dreaded "freeze"?
Post by: Corey on May 12, 2013, 07:47:22 PM
From what I know people have tried this before and it doesn't work. All that works is autoreolving and never going into tactical battles.
Title: Re: What is this dreaded "freeze"?
Post by: Eclipse on May 12, 2013, 08:55:30 PM
Wait if you avoid avoid tactical battle the freeze won't happen?
Title: Re: What is this dreaded "freeze"?
Post by: Corey on May 12, 2013, 09:58:37 PM
My understanding is that if you NEVER start a tactical battle, it won't happen.
Title: Re: What is this dreaded "freeze"?
Post by: tlmiller on May 12, 2013, 10:45:49 PM
Of course, it's then also no fun...
Title: Re: What is this dreaded "freeze"?
Post by: Lord Xizer on May 13, 2013, 12:51:49 AM
We'd have to rename the mod then.

Star Peace
Imperial Civil Negotiation
Title: Re: What is this dreaded "freeze"?
Post by: Corey on May 20, 2013, 09:19:26 PM
Technically Imperial Civil Autoresolve.
Title: Re: What is this dreaded "freeze"?
Post by: JC123 on May 26, 2013, 12:10:04 PM
Technically Imperial Civil Autoresolve.

Sounds about as fun as a 1041 EZ
Title: Re: What is this dreaded "freeze"?
Post by: frogoverlord on June 27, 2013, 10:07:57 PM
anybody has an idea of how much ships it takes? it takes into consideration all ships? even fighters?
Title: Re: What is this dreaded "freeze"?
Post by: Lord Xizer on June 28, 2013, 06:09:26 PM
anybody has an idea of how much ships it takes? it takes into consideration all ships? even fighters?

It's a lot
Title: Re: What is this dreaded "freeze"?
Post by: markb50k on July 08, 2013, 10:10:02 AM
An idea for battling the freeze:

NOTE:  I haven't been scripting and modding in this game for about a year so I can't remember what is possible, etc.

Is there anyway to, through code, to copy out the current forces, money, etc of all players to a debug file?  I know that in certain running scripts for the GC scenarios, I've seen code that will produce debug output of kills, score, etc.

Anyway, if this can be done, theoretically you could produce a scenario file that is a snapshot of where the current galactic situation is, and just simply start a new scenario starting off where the old game stopped.

You could just make it write out the file every 50 weeks or so, so you know you'll not reach the 'freeze'.

Example:

1. Start AoW, run 50 weeks
2. User Collects debug file, and copies it as a new scenario.
3. Start AoW#2 (the new scenario with the updated starting forces), run 50 weeks
4. Rinse and Repeat

Using this strategy, you could theoretically extend a GC scenario indefinitely.

Any thoughts on this from the mod team?
Title: Re: What is this dreaded "freeze"?
Post by: Corey on July 08, 2013, 11:35:50 AM
Not possible. People have tried a lot of stuff, some of it similar to that, and it doesn't work.
Title: Re: What is this dreaded "freeze"?
Post by: Lord Xizer on July 08, 2013, 04:21:52 PM
Petro wasn't careful in designing the base game
Title: Re: What is this dreaded "freeze"?
Post by: tlmiller on July 08, 2013, 04:51:49 PM
Petro wasn't careful in designing the base game

Which, to be honest, isn't in the least bit shocking.
Title: Re: What is this dreaded "freeze"?
Post by: Redraline_Salkos on July 08, 2013, 10:19:40 PM
Yeah, a crappy bit of programming on their part. I've hit this bug several times just because I like to CRUSH my enemies rather than simply win. Latest time was at the height of my power as the Pentastar Alignment, when I was beginning my galactic conquest in earnest.
Title: Re: What is this dreaded "freeze"?
Post by: JC123 on July 14, 2013, 09:37:04 AM
Yeah, a crappy bit of programming on their part. I've hit this bug several times just because I like to CRUSH my enemies rather than simply win. Latest time was at the height of my power as the Pentastar Alignment, when I was beginning my galactic conquest in earnest.

Yes, the Freeze takes all the wind out of playing turtle.  If you don't rush to the finish on larger maps you will lose the ability to play just as things get interesting.  Then again, it does make things interesting when you know ahead of time that doom approaches.