Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Grijowl on December 10, 2012, 10:06:45 AM

Title: Plea for 2.1! A New GC Map
Post by: Grijowl on December 10, 2012, 10:06:45 AM
I have a relatively simple request. Ever since EaW came out I've been looking for a mod that improves upon the original setting of the Galactic Civil War but EVERY single mod that that I've tried either overcomplicates things or is just terrible. So, I know Thrawn's Revenge is only about post Rebel/Empire, but I was hoping you could add a GC that represents the downfall of the Empire and beginning of the New Republic set some time in 4ABY before the battle of Endor, a sort of prequel GC to the rest of the mod. I personally think you people are the only ones who could pull it off; plus you've already got/have access to most if not all the necessary models. If you would be willing to do this I would be eternally grateful. :)

P.s. Love you mod either way but if you could do this one thing I can die a happy man lol
Title: Re: Plea for 2.1! A New GC Map
Post by: mynameisyou on December 10, 2012, 09:20:33 PM
yeah this sound awesome
Title: Re: Plea for 2.1! A New GC Map
Post by: Revanchist on December 10, 2012, 10:29:57 PM
Sounds interesting...Although it would be enjoyable to have someone die in sheer misery and depression.












JK ;D ;D ;D ;D ;D.
Title: Re: Plea for 2.1! A New GC Map
Post by: Lord Xizer on December 19, 2012, 05:38:29 PM
Wouldn't really fit with the rest of the mod though
Title: Re: Plea for 2.1! A New GC Map
Post by: Revanchist on December 25, 2012, 07:57:39 PM
Maybe it could be a tutorial "learn the ropes" GC.
Title: Re: Plea for 2.1! A New GC Map
Post by: Corey on December 25, 2012, 09:08:48 PM
With the amount of new content that would have to be made? If we did it, it would be a waste to do it as anything less than its own full scenario set.
Title: Re: Plea for 2.1! A New GC Map
Post by: Lord Xizer on December 25, 2012, 11:34:03 PM
Besides it stands to reason that base line gameplay is similar enough to the original EaW(only it's a hell of a lot better in TR) that a tutorial isn't really needed is it?
Title: Re: Plea for 2.1! A New GC Map
Post by: tlmiller on December 25, 2012, 11:54:08 PM
Agreed.  And the manual is well enough written so that the differences that ARE there, are quite easy to understand without (IMO) needing a tutorial.
Title: Re: Plea for 2.1! A New GC Map
Post by: Slornie on December 26, 2012, 05:17:33 AM
I thought we did have a tutorial GC, albeit very brief and scripted?
Title: Re: Plea for 2.1! A New GC Map
Post by: Eclipse on December 26, 2012, 09:40:59 AM
Yeah there is already a tutorial, and I prefer they invest their time in completing the mod rather than just make a tutorial wich has already been done
Title: Re: Plea for 2.1! A New GC Map
Post by: Lord Xizer on December 26, 2012, 04:42:08 PM
Indeed.