Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Singularity on November 11, 2012, 01:19:32 PM

Title: Anti-Vehicle Units
Post by: Singularity on November 11, 2012, 01:19:32 PM
Hi, I'm having real trouble as the IR in trying to stop NR and EotH vehicles, AT-AT's and SPMA's are too slow, my Saber tanks are pretty much useless against things like AAC's, T4-B's and Gilzean's, any help?
Title: Re: Anti-Vehicle Units
Post by: Revanchist on November 11, 2012, 04:25:37 PM
From what I can tell, TIE Crawlers are pretty good for some and they can squish infantry as a side effect.
Title: Re: Anti-Vehicle Units
Post by: tlmiller on November 11, 2012, 04:57:50 PM
2M's are pretty good against AAC's.

AT-AT's with a group of deployed SPMA-T's behind them are excellent against T4-B's.
Title: Re: Anti-Vehicle Units
Post by: Thrashia on November 12, 2012, 02:32:12 AM
Massed infantry and missile launchers has been effective for me.
Title: Re: Anti-Vehicle Units
Post by: yutpaeksi on November 12, 2012, 07:36:11 AM
Try using your AT-STs but with the barrage ability. If you time it right you can shred entire brigades of NR speeders with just two or three AT-STs.
Title: Re: Anti-Vehicle Units
Post by: Ahkreeah on November 12, 2012, 10:57:28 AM
AT-AT's are definitely the way to go for me. As long as you keep them escorted. I often use faster units to harass and distract enemy forces away from my AT-AT's and when getting close to the enemy base, I let my escorts charge to keep whatever rolls out of their factories occupied. Just remember that different factions have different strengths and approaches. The rebels/republic seem to have units that keep on the move and strike rapidly, while the empire has a lot of units that do great when turtling towards your enemy under escort. You can't always take the same approach with every faction, but that is what makes them fun though.

When defending against vehicles with AT-AT's, spread them over your map to form a line and have them guard points that hold a tactical advantage over your enemy. For example on top of a hillside, so that you can shoot at them but they can't shoot back, as the AT-AT has a nice range and unlike artillery the lasers hit their target fast. Or at the end of a narrow valley, forcing the enemy to line up their units, facing you one unit at a time which allows your AT-AT to tear through them quickly without getting overwhelmed.

When in PvP, you can also try to lure the other player to your AT-AT, as they'll most of the time try to overwhelm and outnumber it. Then strike with a much faster unit from behind. While those tanks still have to rotate their turret, you'd get a few nice shots in and your AT-AT will probably survive the ensuing confusion.
Title: Re: Anti-Vehicle Units
Post by: Senza on November 14, 2012, 06:11:21 PM
The thing with the T-4B is it is slow and short range, but once it gets in close it can beat pretty much anything. Have your AT-ATs in back with some AT-STs or something in front to allow the AT-ATs to fire on the T-4Bs well outside of their weapons range.
Title: Re: Anti-Vehicle Units
Post by: Enceladus on November 14, 2012, 07:15:32 PM
Senza, have you installed hotfix 2 beta?

http://gutr.swrebellion.com/forums/index.php/topic,2800.0.html
Title: Re: Anti-Vehicle Units
Post by: Senza on November 14, 2012, 08:08:44 PM
Nope. But now I will.
Title: Re: Anti-Vehicle Units
Post by: Enceladus on November 15, 2012, 01:01:44 AM
Ooops, I meant for my comment to be in the thread where you mentioned the Air Straeker. My bad.
Title: Re: Anti-Vehicle Units
Post by: Senza on November 15, 2012, 06:18:38 PM
I figured as much.