Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Lord Xizer on May 26, 2012, 07:10:55 PM
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Greetings all. The Pentastar Alignment is to be playable in the upcoming 2.0. They will even have a specific GC designed on them. Any and all ideas for it are welcome. Here are a few of mine.
THE STARS ALIGN(Start with Kaine and his heroes with 7 planets. Opponents are Warlords(7 planets), NR(8 planets) and IR( 9 planets) 33 total. Galactic domination with side mission Valley of the Jedi(use Jerec to get to Ruusan and kill katarn. Once done you will have access to the Inquisitor Dark jedi and all force powers receive 25% boost while Ruusan is controlled by the PA.
FROM THE GROUND UP(Start with Bastion and Ardus Kaine and Jerec with Scourge Squadron(Some ISDs, VSDs, and a few lighter ships) You have to build the PA from scratch, including recruit the heroes other than Kaine and Jerec. your opponents are Warlord Zsinj and his heroes(start at Dathomir), The IR under Isard and her heroes(Start at Coruscant), The NR under Mothma and her heroes(Start At Mon Calamari). missions are recruit Grand Admiral Grant by taking a fleet to Orinda to foil the IR from killing him. If successful he joins you with his ISD. Second mission is to form the PA talks. Take Kaine to Orinda and there each member of the PA will jump in at various points under attack by either Warlord, IR or NR forces. The mission is to save each member from each ambush and then survive a raid of 2 ISDs, 2 VSDs and a Dominator SD. Once done you gain the other four founding members of the PA as heroes and their bonuses with new units.) Once formed take the war to the enemy and conquer the galaxy. 30 planets total
FRACTURED EMPIRE- same as before but with the PA as playable and side mission of rescuing Grand Admiral Grant to gain him as a hero
EMPIRES AT WAR-start with all heroes and the number of planets the Warlord PA faction had in 1.3. Conquer the galaxy.
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FROM THE GROUND UP(Start with Bastion and Ardus Kaine and Jerec with Scourge Squadron(Some ISDs, VSDs, and a few lighter ships) You have to build the PA from scratch, including recruit the heroes other than Kaine and Jerec. your opponents are Warlord Zsinj and his heroes(start at Dathomir), The IR under Isard and her heroes(Start at Coruscant), The NR under Mothma and her heroes(Start At Mon Calamari). missions are recruit Grand Admiral Grant by taking a fleet to Orinda to foil the IR from killing him. If successful he joins you with his ISD. Second mission is to form the PA talks. Take Kaine to Orinda and there each member of the PA will jump in at various points under attack by either Warlord, IR or NR forces. The mission is to save each member from each ambush and then survive a raid of 2 ISDs, 2 VSDs and a Dominator SD. Once done you gain the other four founding members of the PA as heroes and their bonuses with new units.) Once formed take the war to the enemy and conquer the galaxy. 30 planets total
This doesn't really fit within how From the Ground Up actually works, and a lot of it seems overly scripted and linear for a sandbox game.
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This doesn't really fit within how From the Ground Up actually works, and a lot of it seems overly scripted and linear for a sandbox game.
I wasn't fully sure how FTGU went, so I took a best guess. The missions for it could also be applied to The Stars Align. I just pretty much put all my best ideas into one go. What did you think of my suggestions for the other GCs?
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THE STARS ALIGN(Start with Kaine and his heroes with 7 planets. Opponents are Warlords(7 planets), NR(8 planets) and IR( 9 planets) 33 total. Galactic domination with side mission Valley of the Jedi(use Jerec to get to Ruusan and kill katarn. Once done you will have access to the Inquisitor Dark jedi and all force powers receive 25% boost while Ruusan is controlled by the PA.
We will be doing something like this, however unless I'm mistaken, we are severely limited for any kind of missions we can do for any playable factions other than the main three.
FRACTURED EMPIRE- same as before but with the PA as playable and side mission of rescuing Grand Admiral Grant to gain him as a hero
EMPIRES AT WAR-start with all heroes and the number of planets the Warlord PA faction had in 1.3. Conquer the galaxy.
They will definitely be playable for these two existing GCs, as well as both Art of War scenarios.
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We will be doing something like this, however unless I'm mistaken, we are severely limited for any kind of missions we can do for any playable factions other than the main three.
Ah, the missions were just thoughts to spice them up a bit. Even without them the PA should be very fun to control.
They will definitely be playable for these two existing GCs, as well as both Art of War scenarios.
Most excellent indeed.