Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Imperial Civil War Community Mods => Topic started by: Zsinj on May 22, 2012, 03:02:45 PM

Title: Warlords XMLS
Post by: Zsinj on May 22, 2012, 03:02:45 PM
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.


These are the Warlords XMLS that make them playable in the Art of War Big. They will be up in an attactment soon.

Note: Make a Back up of your XMLS before putting them in the XML folder of the Mod.
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 22, 2012, 07:35:02 PM
Thank you Zsinj, i look forward to this!
Title: Re: Warlords XMLS
Post by: Corey on May 22, 2012, 08:18:57 PM
I'd suggest using a filehosting site for it like Gamefront (http://www.gamefront.com/) rather than trying to attach them here..
Title: Re: Warlords XMLS
Post by: Zsinj on May 22, 2012, 11:05:57 PM
Yeah it was having problems


They are up on Gamefront here's the link

http://www.gamefront.com/files/21741990/Warlords+XMLS++Fixed+%26+Balanced.zip
This is the Link if you don't want Era Progression.

If i can make anymore changes tell me.

Sorry last change the Warlords Money wasnt changed for some reason.
Title: Re: Warlords XMLS
Post by: Corey on May 23, 2012, 07:35:16 AM
Not bad, but if I may suggest three things:

1. You need to edit the unit named "CSA_Star_Destroyer" in Zsinj.xml; it seems to have been attempted to be commented out, however since there is a comment section within that comment it causes a syntax error and a CTD on launch.

2. Edit the starting forces and money of the Warlords; as it is they're still set up with their minor-faction status resources. These are helpful in making them remain a threat in non-player situations, however when being played it makes them a steamrolling instawin faction.

3. Add _AI to the name of the EotH's story file, like how the IR and NR have them. As it is twhen playing as the Warlords you get the text for any planet capture rewards the Empire of the Hand receives (I was informed I'd captured N'zoth and been granted several Aramadia frigates, when sadly that wasn't the case)
Title: Re: Warlords XMLS
Post by: Zsinj on May 23, 2012, 07:51:37 AM
Yeah i tryed to cut that out ill fix it right away
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 23, 2012, 07:00:45 PM
This looks promising. I've wanted to loose Jerec and Kaine on the galaxy for quite some time. Not sure why but the Imperial Warlords always fascinated me.
Title: Re: Warlords XMLS
Post by: Zsinj on May 23, 2012, 07:01:34 PM
Yeah the Warlords always interested me more than the Empire or Rebels.
Title: Re: Warlords XMLS
Post by: Lord_jacob on May 23, 2012, 10:56:43 PM
WOW! this should be in the main game! but it does have some small bugs, great job though!
Title: Re: Warlords XMLS
Post by: Zsinj on May 23, 2012, 10:59:33 PM
Anytime and if you can let me know what types of bugs they are ill try to fix em.
Title: Re: Warlords XMLS
Post by: Lord_jacob on May 24, 2012, 04:34:58 PM
well, one of the heros has everything but his picture missing, and the game went from era 1 to era 5 in about 5 mins. and this is just a suggjestion- since zinj is a warlord, shouldnt he have some ships from all the factions? not just the IR?
Title: Re: Warlords XMLS
Post by: Zsinj on May 24, 2012, 04:57:09 PM

http://www.gamefront.com/files/21749067/Warlords+XMLS++Era+Progression.zip


Yeah the Era progression doesnt work sorry. I was testing it and i Killed Ysanne and the era didnt change so this is scraped


You can still use the Zsinj XML it added the Quasar and Tector to it just dont use the Campaign one.
Title: Re: Warlords XMLS
Post by: Lord_jacob on May 24, 2012, 05:56:26 PM
The file you are looking for seems to be unavailable at the moment. Please come back later.

what does that mean? it keeps poping up where the download button should be on the link
Title: Re: Warlords XMLS
Post by: Zsinj on May 24, 2012, 05:57:34 PM
They are verifying it give it an hour or so.
Title: Re: Warlords XMLS
Post by: Lord_jacob on May 24, 2012, 07:40:41 PM
it still has not been verified, why dont you just puy iy on modloader? it doesnt need to be verified there
Title: Re: Warlords XMLS
Post by: Zsinj on May 24, 2012, 07:41:44 PM
The era progression doesnt work the only thing that has any worth in it is the Zsinj unit xml which adds 2 space units and the Raptor Scout for the warlords in that GC.
Title: Re: Warlords XMLS
Post by: Lord_jacob on May 24, 2012, 07:42:56 PM
sorry, i got site wrong, its www.mediafire.com
Title: Re: Warlords XMLS
Post by: Zsinj on May 24, 2012, 07:46:47 PM
Mediafire scares me  :o
Title: Re: Warlords XMLS
Post by: Corey on May 24, 2012, 07:56:42 PM
The era progression doesnt work the only thing that has any worth in it is the Zsinj unit xml which adds 2 space units and the Raptor Scout for the warlords in that GC.

I haven't seen the files so I can't be sure but I'd bet you changed the required tech levels, but didn't set up their tech to actually change with the eras. Its not done universally, you need to go into the story files (can't have a story file for it specifically so use the one for another faction) and create events to change their tech levels when the Imperial leader's objects are destroyed.
Title: Re: Warlords XMLS
Post by: Zsinj on May 24, 2012, 07:59:33 PM
Yeah thats what i tried but i will look into it thanks.


I found the File nevermind.

I will begin testing it immediatly
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 24, 2012, 08:36:33 PM
Wow, didn't think I'd be putting this much work on you guys.
Title: Re: Warlords XMLS
Post by: Zsinj on May 24, 2012, 08:59:52 PM
Its no problem at all and yes i have made the Era progression work i will upload them soon.
I'm also Learning how to Code more things that i didn't know how to. Even though they are simple copy and pastes with one word replacements.

And Xizer i also made the Warlords playable in the Empires at War GC which is pretty much the Pentastar Alignment.


http://www.gamefront.com/files/21750006/Warlords+XMLS+Era+Progression%28Fix%29.zip

Heres the Link it will take an hour or so to Verify the upload ect. ect. enjoy you can figure out the progression.

New units for Warlords

Quasar Fire Era 1
Tector Star Destroyer Era 4
Raptor Scout
plus others.

Oh and the changes made in the XMLS dont carry on to your saved Games so you must start a new GC.
And the Quasar Fires still send out X and Y wings that is because when i copied the code for the Quasar and gave it a new Coded name it still crashed the Game so i apologize.

Title: Re: Warlords XMLS
Post by: Lord Xizer on May 24, 2012, 09:42:54 PM
Its no problem at all and yes i have made the Era progression work i will upload them soon.
I'm also Learning how to Code more things that i didn't know how to. Even though they are simple copy and pastes with one word replacements.

And Xizer i also made the Warlords playable in the Empires at War GC which is pretty much the Pentastar Alignment.


http://www.gamefront.com/files/21750006/Warlords+XMLS+Era+Progression%28Fix%29.zip




I thank you. This will be glorious indeed!
Title: Re: Warlords XMLS
Post by: Lord_jacob on May 25, 2012, 04:59:06 PM
about 10 hours and its still verifying O_O
Title: Re: Warlords XMLS
Post by: Zsinj on May 25, 2012, 06:09:53 PM
Here i uploaded it to another website.


http://uploading.com/files/17afm648/Warlords%2BXMLS%2BEra%2BProgression%2528Fix%2529.zip/

i apologize that its one of those wait for free download websites but it is ready to download.



There is a little bug with the raptor scout icon that i found out the fix for is you would open the Zsinj XML and go to the Zsinj_Raptor_Scout and look for the pirates affiliated one and look for the icon there is a second .tga in it it looks like this


      <Icon_Name>i_button_scout_trooper_raptor.tga.tga</Icon_Name>

delete one of the .tga's you can open the xml with note pad or wordpad.

Title: Re: Warlords XMLS
Post by: Corey on May 25, 2012, 07:17:50 PM
There's a problem with era progression; the way you did it would make the Warlords progress (to level 2), but prevents the Remnant from progressing.

Doing this:
<Reward_Param1>Empire</Reward_Param1>
<Reward_Param1>Pirates</Reward_Param1>
essentially makes it just read the one making the Warlords progress. Prereqs can be double-lined like that, but for reward parameters it won't work that way. You may be able to make it worth like this:

<Reward_Param1>Empire, Pirates</Reward_Param1>
 but I'm not sure, never tried it that way. It should work if you just duplicate the event, rename it, and then have it so one event runs the Empire, and one runs the Warlords.
     
Title: Re: Warlords XMLS
Post by: Zsinj on May 25, 2012, 07:21:27 PM
Alright ill work on it immediately thank you.


I have used the faction, faction before on space units in one of my minimods it should work.

I have fixed the problem and will upload it immediately.

http://uploading.com/files/657cm1ed/Warlords%2BXMLS%2BEra%2BProgression%2528Fix%2529%2BAgain....zip/

Here's the link.
Title: Re: Warlords XMLS
Post by: Lord_jacob on May 26, 2012, 12:02:35 AM
works pretty good. :) i=warlords are funner than the Imperial Remnent and by far better than the New Republic, but the warlords could use some more ships and heros
Title: Re: Warlords XMLS
Post by: Zsinj on May 26, 2012, 08:12:14 AM
I think they have enough units and they don't need anymore heroes because two of them are in the Executor.
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 26, 2012, 07:20:32 PM
Is there any way you could give Golans to the PA/Warlords in the XMLs?
Tried out Empires at War and was very satisfied. Don't know why but the fact that i'm commanding a Warlord faction is just so much more fun than regular IR even though they are pretty much identical.
Title: Re: Warlords XMLS
Post by: Zsinj on May 26, 2012, 08:07:58 PM
Yeah i can give them Golans ill work on it when i get a chance maybe later tonight.
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 26, 2012, 08:21:43 PM
Much appreciated. It's quite enjoyable being a Warlord.
Title: Re: Warlords XMLS
Post by: Zsinj on May 26, 2012, 08:22:35 PM
It is but youll need to start a new gc


Ill upload it only with one Xml ill just edit the Zsinj xml with the golans and maybe think about givin them a tech 4 ground unit or somethin.

Heres the link


http://uploading.com/files/1714m3fe/Warlords%2BGolans.zip/


New Units:
Golan I
Golan II
Golan III
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 26, 2012, 08:52:53 PM
Again I thank you Zsinj.
Title: Re: Warlords XMLS
Post by: Zsinj on May 26, 2012, 08:57:58 PM
No problem at all it really only required coping and pasting a premade code and switching the affiliation and the code name.

Thats pretty much all i did to make them playable.
Title: Re: Warlords XMLS
Post by: Zsinj on May 27, 2012, 07:58:34 PM
Heres the Link to make Zsinj represented Warlords playable in Fractured Empire now you can prove Isards b*tch a** wrong.

http://uploading.com/files/dd47ee2b/other%2BWarlords%2BCampaigns.zip/


Last Campaign the Warlords can be playable in because there arent any more enjoy you laptop players  =D

http://uploading.com/files/6161e5b9/Warlords%2BAoW%2BLite.zip/
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 29, 2012, 07:00:28 PM
Could you make SPMA-Ts buildable for the Warlords in AoWL? The only ground vehicles I can build are ATPTs(I do have the starting forces of 5 ATATs and 10 ATST units with some Artillery, haven't lost one but can't build anything to back them up other than infantry and PTs, is a neat challenge though)
Other than that been awesome. Chased Isard off Imperial Center with Zsinj last night and then booted her out of Kuat with Kaine(I damage her and let her run as I enjoy the chase)
Title: Re: Warlords XMLS
Post by: Zsinj on May 29, 2012, 07:03:10 PM
Allright i can do that They get most of their ground units in Era 2 and Era 3.
Title: Re: Warlords XMLS
Post by: Zsinj on May 29, 2012, 07:09:59 PM
http://uploading.com/files/741f18e6/Warlords%2BSpma-t.zip/


Heres the Link that adds the Spma-ts
Title: Re: Warlords XMLS
Post by: Lord Xizer on May 29, 2012, 07:17:45 PM
http://uploading.com/files/741f18e6/Warlords%2BSpma-t.zip/


Heres the Link that adds the Spma-ts

I thank you sir! you are without a doubt the most generous Warlord of the all!
Title: Re: Warlords XMLS
Post by: Zsinj on May 29, 2012, 07:18:29 PM
Indeed i help all people with stuff that needs copying and pasting.
Title: Re: Warlords XMLS
Post by: Revanchist on May 29, 2012, 07:45:33 PM
I didn't know we were "coping" with anything.
Title: Re: Warlords XMLS
Post by: Zsinj on May 29, 2012, 07:50:20 PM
All i needed to do is copy and paste premade codes and replace the code name affiliation and  the structure they are made at. Thats what i meant by that.

Oh i see i spelt Copying wrong
Title: Re: Warlords XMLS
Post by: Zsinj on June 01, 2012, 07:07:26 PM
http://uploading.com/files/49dbf777/New%2BBuildings%2Bfor%2BWarlords.zip/

Heres the latest XMLs for the Warlords

Fix:
Era Progression(Hopefully)

New Buildings
Turbo Towers
Hypervelocity Gun
Title: Re: Warlords XMLS
Post by: Lord Xizer on June 01, 2012, 07:22:54 PM
Glorious!
Title: Re: Warlords XMLS
Post by: Zsinj on June 01, 2012, 07:24:37 PM
Glorious!


Indeed