Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Imperial Civil War Community Mods => Topic started by: Zsinj on May 22, 2012, 03:02:45 PM
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This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
These are the Warlords XMLS that make them playable in the Art of War Big. They will be up in an attactment soon.
Note: Make a Back up of your XMLS before putting them in the XML folder of the Mod.
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Thank you Zsinj, i look forward to this!
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I'd suggest using a filehosting site for it like Gamefront (http://www.gamefront.com/) rather than trying to attach them here..
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Yeah it was having problems
They are up on Gamefront here's the link
http://www.gamefront.com/files/21741990/Warlords+XMLS++Fixed+%26+Balanced.zip
This is the Link if you don't want Era Progression.
If i can make anymore changes tell me.
Sorry last change the Warlords Money wasnt changed for some reason.
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Not bad, but if I may suggest three things:
1. You need to edit the unit named "CSA_Star_Destroyer" in Zsinj.xml; it seems to have been attempted to be commented out, however since there is a comment section within that comment it causes a syntax error and a CTD on launch.
2. Edit the starting forces and money of the Warlords; as it is they're still set up with their minor-faction status resources. These are helpful in making them remain a threat in non-player situations, however when being played it makes them a steamrolling instawin faction.
3. Add _AI to the name of the EotH's story file, like how the IR and NR have them. As it is twhen playing as the Warlords you get the text for any planet capture rewards the Empire of the Hand receives (I was informed I'd captured N'zoth and been granted several Aramadia frigates, when sadly that wasn't the case)
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Yeah i tryed to cut that out ill fix it right away
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This looks promising. I've wanted to loose Jerec and Kaine on the galaxy for quite some time. Not sure why but the Imperial Warlords always fascinated me.
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Yeah the Warlords always interested me more than the Empire or Rebels.
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WOW! this should be in the main game! but it does have some small bugs, great job though!
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Anytime and if you can let me know what types of bugs they are ill try to fix em.
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well, one of the heros has everything but his picture missing, and the game went from era 1 to era 5 in about 5 mins. and this is just a suggjestion- since zinj is a warlord, shouldnt he have some ships from all the factions? not just the IR?
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http://www.gamefront.com/files/21749067/Warlords+XMLS++Era+Progression.zip
Yeah the Era progression doesnt work sorry. I was testing it and i Killed Ysanne and the era didnt change so this is scraped
You can still use the Zsinj XML it added the Quasar and Tector to it just dont use the Campaign one.
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The file you are looking for seems to be unavailable at the moment. Please come back later.
what does that mean? it keeps poping up where the download button should be on the link
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They are verifying it give it an hour or so.
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it still has not been verified, why dont you just puy iy on modloader? it doesnt need to be verified there
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The era progression doesnt work the only thing that has any worth in it is the Zsinj unit xml which adds 2 space units and the Raptor Scout for the warlords in that GC.
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sorry, i got site wrong, its www.mediafire.com
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Mediafire scares me :o
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The era progression doesnt work the only thing that has any worth in it is the Zsinj unit xml which adds 2 space units and the Raptor Scout for the warlords in that GC.
I haven't seen the files so I can't be sure but I'd bet you changed the required tech levels, but didn't set up their tech to actually change with the eras. Its not done universally, you need to go into the story files (can't have a story file for it specifically so use the one for another faction) and create events to change their tech levels when the Imperial leader's objects are destroyed.
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Yeah thats what i tried but i will look into it thanks.
I found the File nevermind.
I will begin testing it immediatly
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Wow, didn't think I'd be putting this much work on you guys.
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Its no problem at all and yes i have made the Era progression work i will upload them soon.
I'm also Learning how to Code more things that i didn't know how to. Even though they are simple copy and pastes with one word replacements.
And Xizer i also made the Warlords playable in the Empires at War GC which is pretty much the Pentastar Alignment.
http://www.gamefront.com/files/21750006/Warlords+XMLS+Era+Progression%28Fix%29.zip
Heres the Link it will take an hour or so to Verify the upload ect. ect. enjoy you can figure out the progression.
New units for Warlords
Quasar Fire Era 1
Tector Star Destroyer Era 4
Raptor Scout
plus others.
Oh and the changes made in the XMLS dont carry on to your saved Games so you must start a new GC.
And the Quasar Fires still send out X and Y wings that is because when i copied the code for the Quasar and gave it a new Coded name it still crashed the Game so i apologize.
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Its no problem at all and yes i have made the Era progression work i will upload them soon.
I'm also Learning how to Code more things that i didn't know how to. Even though they are simple copy and pastes with one word replacements.
And Xizer i also made the Warlords playable in the Empires at War GC which is pretty much the Pentastar Alignment.
http://www.gamefront.com/files/21750006/Warlords+XMLS+Era+Progression%28Fix%29.zip
I thank you. This will be glorious indeed!
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about 10 hours and its still verifying O_O
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Here i uploaded it to another website.
http://uploading.com/files/17afm648/Warlords%2BXMLS%2BEra%2BProgression%2528Fix%2529.zip/
i apologize that its one of those wait for free download websites but it is ready to download.
There is a little bug with the raptor scout icon that i found out the fix for is you would open the Zsinj XML and go to the Zsinj_Raptor_Scout and look for the pirates affiliated one and look for the icon there is a second .tga in it it looks like this
<Icon_Name>i_button_scout_trooper_raptor.tga.tga</Icon_Name>
delete one of the .tga's you can open the xml with note pad or wordpad.
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There's a problem with era progression; the way you did it would make the Warlords progress (to level 2), but prevents the Remnant from progressing.
Doing this:
<Reward_Param1>Empire</Reward_Param1>
<Reward_Param1>Pirates</Reward_Param1>
essentially makes it just read the one making the Warlords progress. Prereqs can be double-lined like that, but for reward parameters it won't work that way. You may be able to make it worth like this:
<Reward_Param1>Empire, Pirates</Reward_Param1>
but I'm not sure, never tried it that way. It should work if you just duplicate the event, rename it, and then have it so one event runs the Empire, and one runs the Warlords.
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Alright ill work on it immediately thank you.
I have used the faction, faction before on space units in one of my minimods it should work.
I have fixed the problem and will upload it immediately.
http://uploading.com/files/657cm1ed/Warlords%2BXMLS%2BEra%2BProgression%2528Fix%2529%2BAgain....zip/
Here's the link.
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works pretty good. :) i=warlords are funner than the Imperial Remnent and by far better than the New Republic, but the warlords could use some more ships and heros
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I think they have enough units and they don't need anymore heroes because two of them are in the Executor.
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Is there any way you could give Golans to the PA/Warlords in the XMLs?
Tried out Empires at War and was very satisfied. Don't know why but the fact that i'm commanding a Warlord faction is just so much more fun than regular IR even though they are pretty much identical.
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Yeah i can give them Golans ill work on it when i get a chance maybe later tonight.
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Much appreciated. It's quite enjoyable being a Warlord.
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It is but youll need to start a new gc
Ill upload it only with one Xml ill just edit the Zsinj xml with the golans and maybe think about givin them a tech 4 ground unit or somethin.
Heres the link
http://uploading.com/files/1714m3fe/Warlords%2BGolans.zip/
New Units:
Golan I
Golan II
Golan III
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Again I thank you Zsinj.
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No problem at all it really only required coping and pasting a premade code and switching the affiliation and the code name.
Thats pretty much all i did to make them playable.
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Heres the Link to make Zsinj represented Warlords playable in Fractured Empire now you can prove Isards b*tch a** wrong.
http://uploading.com/files/dd47ee2b/other%2BWarlords%2BCampaigns.zip/
Last Campaign the Warlords can be playable in because there arent any more enjoy you laptop players =D
http://uploading.com/files/6161e5b9/Warlords%2BAoW%2BLite.zip/
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Could you make SPMA-Ts buildable for the Warlords in AoWL? The only ground vehicles I can build are ATPTs(I do have the starting forces of 5 ATATs and 10 ATST units with some Artillery, haven't lost one but can't build anything to back them up other than infantry and PTs, is a neat challenge though)
Other than that been awesome. Chased Isard off Imperial Center with Zsinj last night and then booted her out of Kuat with Kaine(I damage her and let her run as I enjoy the chase)
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Allright i can do that They get most of their ground units in Era 2 and Era 3.
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http://uploading.com/files/741f18e6/Warlords%2BSpma-t.zip/
Heres the Link that adds the Spma-ts
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http://uploading.com/files/741f18e6/Warlords%2BSpma-t.zip/
Heres the Link that adds the Spma-ts
I thank you sir! you are without a doubt the most generous Warlord of the all!
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Indeed i help all people with stuff that needs copying and pasting.
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I didn't know we were "coping" with anything.
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All i needed to do is copy and paste premade codes and replace the code name affiliation and the structure they are made at. Thats what i meant by that.
Oh i see i spelt Copying wrong
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http://uploading.com/files/49dbf777/New%2BBuildings%2Bfor%2BWarlords.zip/
Heres the latest XMLs for the Warlords
Fix:
Era Progression(Hopefully)
New Buildings
Turbo Towers
Hypervelocity Gun
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Glorious!
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Glorious!
Indeed