Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Lord Xizer on February 07, 2012, 07:53:02 PM

Title: Air Vehicles
Post by: Lord Xizer on February 07, 2012, 07:53:02 PM
Each faction will receive balancing air units right?
Title: Air Vehicles
Post by: Corey on February 07, 2012, 07:59:54 PM
They're not going to be receiving the exact same kinds of air units, no. The Empire has a gunship type (in the same line as the LAAT was for the Republic in the FotR minimod) with limited transport capabilities, but no airspeeder type craft (at least at this point). The NR has two kinds of airspeeders (Snowspeeder and V-Wing varying between eras) along with the HTT, which has limited combat capabilities but functions as more of a transport, and the EotH will have a precursor to the AirStraeker from the Swarm War, and potentially another one depending on time.
Title: Air Vehicles
Post by: fFoxfire on February 07, 2012, 08:05:57 PM
Co you please not use that annoying TIE variant from Vanilla, it acted more like a Sentinel from Halo then anything related to star wars other the the TIE look
Title: Air Vehicles
Post by: Corey on February 07, 2012, 08:08:01 PM
No, the Lancet will not be back. I'm gonna split this off into its own topic though since it's kind of digressed from EotH Era differentiation.
Title: Re: Air Vehicles
Post by: yutpaeksi on February 07, 2012, 08:46:28 PM
If you're going to introduce air vehicles, are you going to give build pad AA turrets to the EtoH?

Also what exactly was the problem with air vehicles being tough to target? In the vanilla version for instance, air speeders could be shot down by AT-ATs if you took care to target them...By "dedicated AA", do you mean the AT-AA, plex soldiers, stuff like that?
Title: Re: Air Vehicles
Post by: Corey on February 09, 2012, 09:31:25 PM
As with most things with the EotH, they don't lack important things by design, what we can include in any given version is limited to what we can finish, and considering the absolute abortion that we called 1.0 (which was only meant as a way to get out what we'd done, we intended to sop after that but as you can tell wasn;t that) we've had to prioritize.

As far as AA turrets go the entire reason the air units got cut in the first place was that so few things could even hit them that unless you built AA turrets or had dedicated AA-units every battle you were probably screwed. If the enemy had a bunch of air units, and you lacked one of the few units that could actually target them, you may as well just autoresolve since at least then you had a chance at hitting them. This is something we've addressed. It doesn't mean everything is now *good* against them, dedicated AA is still necessary for that, just that you have a fighting chance.
Title: Re: Air Vehicles
Post by: Senza on February 23, 2012, 08:05:42 PM
I know I'm reviving a long dead thread with this comment, but I saw that you mentioned the V-Wing would be added. I think this ship is cool and all, but the problem with it when I used it in other mods that featured it was that it was so fast that it barely had time to attack before it was making another pass, making it effectively useless as it did little to no damage. Is the team going to take a different approach to this craft?
Title: Re: Air Vehicles
Post by: Corey on February 23, 2012, 08:09:53 PM
Yes, and we don't care about necroposting as long as something is being added to the discussion ad the topic is still relevant, so that's fine. I'd hardly call 3 weeks necroposting, though, so don't worry about that kind of thing.
Title: Re: Air Vehicles
Post by: Senza on February 23, 2012, 08:20:04 PM
Alright, fair enough, I was wondering about that and I felt compelled to mention it lol
Title: Re: Air Vehicles
Post by: Corey on February 23, 2012, 08:36:27 PM
They're better armed and armoured versions of Snowspeeders.
Title: Re: Air Vehicles
Post by: Willhelm on February 26, 2012, 02:49:36 PM
so what kind of weaponry is this gunship going to have?
Title: Re: Air Vehicles
Post by: Corey on March 09, 2012, 04:34:12 PM
If you mean the Imperial one, the IDT, it's got 2 sets of lasers and some missiles.
Title: Re: Air Vehicles
Post by: Znieh on March 20, 2012, 07:10:41 PM
I presume IDT stands for Imperial Dedicated Transport? Also you said 2 sets of lasers and some missiles, it isn't by chance the Multi-Altitude Assault Transport (MAAT)?  =D
Title: Re: Air Vehicles
Post by: Corey on March 20, 2012, 07:12:57 PM
IDT stands for Imperial Dropship Transport. It's from The Force Unleashed. It's a pretty stupid name, since it implies that it transports dropships, so we just call it the IDT.
Title: Re: Air Vehicles
Post by: Znieh on March 20, 2012, 08:00:24 PM
Yeah that is a pretty stupid name, but a pretty cool looking transport.
Title: Re: Air Vehicles
Post by: Senza on March 22, 2012, 12:47:16 AM
It is indeed a pretty stupid name. It also leads to a situation in which you have a dropship within a dropship within a dropship :o
Title: Re: Air Vehicles
Post by: Lord Xizer on March 22, 2012, 02:41:28 PM
The EotH will get something similar but in Chiss design I presume?
Title: Re: Air Vehicles
Post by: Corey on March 22, 2012, 11:19:31 PM
EotH gets AirStraekers, don't know if they'll get something like this or if we'll just be leaving that kind of gunship as Remnant only.