Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: knorssman on January 20, 2012, 04:41:40 PM

Title: Unit organization suggestion
Post by: knorssman on January 20, 2012, 04:41:40 PM
in FoC, almost every unit had a unique ability so when you had a group of units selected, it was always easy to sort out a specific type of unit you were looking for (like tie bombers, one of the only units without an ability)

now in the mod many units have no abilities and get lumped together in the command bar making it harder to manage your units, its especially annoying with the EotH fighters because most of them look very similar to each other lol

i know technically command groups can be used to solve this problem but with fighters constantly spawning from ships/stations, i'm much too lazy to continuously add units to a "fighter control group"

so what i would like to see is each unit given its own unique ability even if it doesn't do anything, just so it will separate the groups on the command bar, or find a way to sort them by unit type rather than by ability
Title: Re: Unit organization suggestion
Post by: Corey on January 20, 2012, 04:45:19 PM
We can't just give them non-functioning abilities so they're easier to arrange, that'd be essentially like giving every faction repeats of the same unit to fill the build bar. If you want to suggest an ability for a unit, feel free to use this thread (http://gutr.swrebellion.com/forums/index.php/topic,2065.0.html). But really there aren't even enough abilities in the game to allow us to make each one its own group. You could always just double click on the unit you want and that automatically selects all of the units of that type.
Title: Re: Unit organization suggestion
Post by: knorssman on January 21, 2012, 02:30:23 AM
double clicking on a unit will select all of them that are in view, not all of them on the map :(