Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: LucianoStarKiller on August 27, 2010, 04:52:04 PM
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i found your mod to be very good but there are somethings i wanna ask/say
why does the ISD-II have only 4 octuple turbos and not 8?
the SSDs are very overpowered (not by cannon) they are literally one ship fleet
there are many "missing"
the AT-PT by cannon isnt as powerful or as big as the AT-ST
the enemy in the skirmish can respawn heroes while i cant what is pretty unfair
while some units should be more expansive ( because of the power) they are not
ex: E-wing same cost of the X-wing
why does the spha-t fire missiles?
the AI doesnt recognize well the tech level upgrade in space (it seems)
i know there are some bug in there but i posted there to keep things easier
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why does the ISD-II have only 4 octuple turbos and not 8?
I'll address this here since it is the only non-bug related thing other than the SSD being overpowered, which we've discussed in another thread.
We can't put every gun on every ship, or else the Executor would have 4500 hardpoints and the Imperial-I would have about 135, and this just wouldn't be a good thing. The only reason it has the 4 it does instead of the two is because having just 2 hardpoints there looked really weird, so each of the octuples only fires half as often as it would as a normal hardpoint.
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at lest youve read it
i mentioned the ISD because the 8 (not two as you said, the only place that there are only two is in EaW and some other games) are among the main weapons
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I said two because if it was done proportionally like everything else, it would really only have two, however that looked weird so it has 4 instead. Yes they were the main weapons on it, that doesn't mean they should get more of them.
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the SSDs are very overpowered (not by cannon) they are literally one ship fleet
I can kill them with the starter Massias Interdictor units that the EOTH gets.