Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: sarcronis on August 06, 2009, 02:54:10 PM

Title: Unit Upgrades and Tech Levels
Post by: sarcronis on August 06, 2009, 02:54:10 PM
I have 2 questions about tech upgrades. 
1. Are the Rebels/New Republic going to tech up the same way as in vanilla? 
2. Is the empire going to keep the ships they already have when they advance, even if those can't be produced any more?
Title: Unit Upgrades and Tech Levels
Post by: Corey on August 06, 2009, 02:59:13 PM
I have 2 questions about tech upgrades. 
1. Are the Rebels/New Republic going to tech up the same way as in vanilla? 
Tech advances the same way across the board. If the Imperial leader dies, then the Empire, New Republic and any other faction that can will tech up. It's treated more as story events than tech levels.

2. Is the empire going to keep the ships they already have when they advance, even if those can't be produced any more?
Yes. However, if something was phased out in favour of a newer class then we might replace the older ships with the newer ones. Not sure about that though.
Title: Unit Upgrades and Tech Levels
Post by: clone13538 on August 06, 2009, 06:56:08 PM
i say keep the older ones even if they get phased out. cuz then those can be like throw away units in a battle.
Title: Unit Upgrades and Tech Levels
Post by: General ONeill on August 07, 2009, 07:16:44 AM
Yeah. You should let us keep the older ones. You can't just use the Force to turn an older class into a newer one!

In level three, if I have a Sovereign and then I advance to level four I won't lose it right? ???
Title: Unit Upgrades and Tech Levels
Post by: Corey on August 07, 2009, 11:34:23 AM
In level three, if I have a Sovereign and then I advance to level four I won't lose it right? ???
As I said, you do get to keep it.

Yeah. You should let us keep the older ones. You can't just use the Force to turn an older class into a newer one!
This is only for where things were designed and built specifically as replacements. For example, the Corona was designed specifically to replace the Nebulon-B.
Title: Unit Upgrades and Tech Levels
Post by: GrndAdmrlPellaeon on August 07, 2009, 09:56:15 PM
So, the Empire can still produce the same units as Tech 3 on Tech 4? Or is it that you keep the specific unit you produced?

(This question is similar.) Also, is this talk of "new classes" about replacing the specific units that have already been produced? Or just upgrading the ones that you have an option to produce?
Title: Unit Upgrades and Tech Levels
Post by: Corey on August 07, 2009, 10:07:18 PM
So, the Empire can still produce the same units as Tech 3 on Tech 4? Or is it that you keep the specific unit you produced?
They can't continue to produce the units. The question and answer was about whether the units you already have made will stay with you, and the answer to that is yes. We won't take away anyone's Tectors when Isard dies, Sovereigns when Palpatine dies, or anything else when somebody else dies. You just can't make more of them.

(This question is similar.) Also, is this talk of "new classes" about replacing the specific units that have already been produced? Or just upgrading the ones that you have an option to produce?
As you go along in tech levels, you will lose the ability to produce certain units (as everyone already knows. Sometimes this is because of a lack of resources, facilities and expertise canonically, and sometimes because a new class has been created that fills the same role, and was designed in universe to replace an older class. As I said, an example of this is that the New Republic designed the Corona to replace the Nebulon-B. In the mod this means you will no longer be able to produce Nebulon-Bs at a certain tech level, though you will gain the ability to build Coronas. What I'm saying here is that we may make it so that at the tech level when the Nebulon-B gets replaced by the Corona in the build options, all of the ones you already have built in the galaxy get upgraded to Coronas
Title: Unit Upgrades and Tech Levels
Post by: clone13538 on August 08, 2009, 01:06:00 AM
ok that sounds kool. cant wait to see it ingame.
Title: Unit Upgrades and Tech Levels
Post by: General ONeill on August 08, 2009, 09:44:24 AM
I still think that's a bad idea. What's wrong with good ol' Nebulons? Besides, players can sell the Nebulons if they don't want them.
Title: Re: Unit Upgrades and Tech Levels
Post by: Rukh on August 08, 2009, 01:13:54 PM
What if you had to research and upgrade to the New Class Project ships as the New Republic?
Title: Re: Unit Upgrades and Tech Levels
Post by: Popemaster on August 14, 2009, 03:27:33 PM
yeah hi with he tech levels being respective hero guys and gals, what happens if peallean dies in his tech lvl? and what year was he in command cuz i thought it was nearly 40aby after the vong war before he got control of the IR or was it when the IR and NR made peace, i don't remember too much from the vong series so did he even command them there?
Title: Re: Unit Upgrades and Tech Levels
Post by: Corey on August 14, 2009, 04:42:44 PM
He was the leader of the Imperial Remnant military and the Head of State from 12 ABY until at least 30 ABY. He was pretty highly placed within the overall GFFA fleet during the Vong War, and eventually became its Supreme Commander4. He was essentially in command of the Empire from 12 ABY until Tahira killed him. If he dies in the mod when he's leader, then nothing special happens except his death. Then the Republic just has to clean out any remaining Imperial forces.
Title: Re: Unit Upgrades and Tech Levels
Post by: Rouge12 on August 14, 2009, 07:24:45 PM
So IR leaders will act like actual ppl...where when ur done ur done?
Title: Re: Unit Upgrades and Tech Levels
Post by: Corey on August 14, 2009, 07:34:44 PM
No heroes in the mod respawn, ever. When a hero is dead, they are dead. The only exception to this is when a hero was present under more than one leader. (For example, Pellaeon is there for Palpatine, Daala and himself) Then they will die regularly but will come back when the current leader dies, and even then its only because there's no other way to do it.
Title: Re: Unit Upgrades and Tech Levels
Post by: Rouge12 on August 16, 2009, 05:06:17 PM
In other words...careful with your heros...they are just ppl..not super ppl
Title: Re: Unit Upgrades and Tech Levels
Post by: clone13538 on August 16, 2009, 08:03:46 PM
sounds like it. so use them wisely...got it
Title: Re: Unit Upgrades and Tech Levels
Post by: GrndAdmrlPellaeon on August 24, 2009, 06:02:53 PM
This is a whole new concept to EAW modding. Which is not a first for TR.
Title: Re: Unit Upgrades and Tech Levels
Post by: Rouge12 on August 24, 2009, 11:46:14 PM
TR sounds like it is bringing a whole bunch of new things to the game...sounds like it will be fun..cant wait
Title: Re: Unit Upgrades and Tech Levels
Post by: Corey on August 28, 2009, 02:40:33 AM
In other words...careful with your heros...they are just ppl..not super ppl

They are super people in a sense (all heroes are fairly powerful), but they're not immortal. However don't be too scared to lose them or they'll just end up sitting the whole game out.
Title: Re: Unit Upgrades and Tech Levels
Post by: GrndAdmrlPellaeon on September 07, 2009, 12:53:41 PM
Another element that EAW/FOC did not have. But thats where TR comes in:  :crrry: Is it a bird?  =D Is it a plane?
  :HA: No, its Arb and the TR Team!  :police: