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Topic Summary

Posted by: MandaloreOrdo
« on: April 17, 2018, 09:37:08 AM »

This just indicates that fighter/bomber spam is still way too effective - easiest solution would be to reduce the fighter damage type vs all capital armor /shield types to 0.1. Makes sense as well since a squardon of fighters basically has a x12 modifier due to its unit count.
Posted by: Zardnaar
« on: April 16, 2018, 07:59:15 AM »

Yes, I did. It was past 3 AM in the UK when I posted that, so the names of everything were slipping me.

Starfighter spam in general works. 60 E Wings or a large pile of Sacheen/carriers/assault frigates etc.

 You can bury the AI in cheap spam via the special planets and constructions.

 NR
Mon Calamari, build 2 corporations 30%discounts Assault  Cruisers and Mon Cals.
Sullust 30% discount Dauntless+Carriers

New Program 10k 30% discount on Majestics, Sacheeen, Nebula etc.

New Republic Senate bonus credits on a planet (defualts to Bothrui)

 I think I stuck the senate in the corporate sector+ 3 mines+ Talon Karrde and was making 3200 credits on 1 planet. I turtled up at Fondor probably would have been better securing the CSA and pushing into the EA out of Sullust.

 I'm kind of glad when the AI throws a pile of Torpedo spheres and ISDs at you, it means they are not using scary ships like large piles of VSD/VSDII, Carracks and Strike Cruisers. 3 or 4 ISDs/Torpedo spheres, smoke me a kipper skipper I'll be back for breakfast a horde of smaller ships= casualties. Those special AI fleets of a dozen VSD+ 30 carracks and srike cruisers hurt as your starfighters can't kill them fast enough before they are all over you.

 Strategy Testing atm on hard.

 Turtle up at Yaga Minor in space, build HVC.

 Sens your carriers and a decent amount of munificent frigaes+ raiders+ all your ground units to Eol Sha, Kauron, Telos and take the Corporate Sector. Defend theborder planets o the ground (Anx minor etc) and spam some storm troopers there day 1,.

 Its the basic strategy ofr the NR, and Greater Maldrood just go and seize the CSA ASAP. Zsinj turtles with the Iron Fist at Dathomir.
Posted by: Mitthrawnuruodo
« on: April 16, 2018, 06:24:15 AM »

Yes, I did. It was past 3 AM in the UK when I posted that, so the names of everything were slipping me.
Posted by: Zardnaar
« on: April 16, 2018, 03:05:15 AM »

I'm currently trying them out on 2.2's Stars Align and IMO, they're still quite powerful. Even with the new limits on economy building, you can turtle down and save up until you get to week 20, then go on a shopping spree for their awesome fleet and the game is more or less yours. Other eras may prove more difficult, but from what I can tell, Vindicator fighter spam still works a charm (alongside the new defence structures that deploy squadrons too) and the Dark Jedi auto-resolve bug is still present.

 Have not tried them out butone of the other factions can now build Praetors II (EA IIRC).

 Did you mean Venator spam?
Posted by: Mitthrawnuruodo
« on: April 15, 2018, 10:19:38 PM »

I'm currently trying them out on 2.2's Stars Align and IMO, they're still quite powerful. Even with the new limits on economy building, you can turtle down and save up until you get to week 20, then go on a shopping spree for their awesome fleet and the game is more or less yours. Other eras may prove more difficult, but from what I can tell, Venator fighter spam still works a charm (alongside the new defence structures that deploy squadrons too) and the Dark Jedi auto-resolve bug is still present.
Posted by: Halyn
« on: April 02, 2018, 12:19:26 PM »

And we all await the full release eagerly...
Posted by: Zardnaar
« on: March 31, 2018, 09:46:16 PM »

Only the demo, beta is here on forums
Explains why I could not find it.
Posted by: Ordo
« on: March 31, 2018, 06:16:24 PM »

Only the demo, beta is here on forums
Posted by: Zardnaar
« on: March 31, 2018, 04:27:20 PM »

There is a 2.2 demo and a 2.2 beta.


Is it in the workshop?
Posted by: the_trots
« on: March 31, 2018, 10:15:15 AM »

There is a 2.2 demo and a 2.2 beta.
Posted by: Zardnaar
« on: March 31, 2018, 09:59:00 AM »

2.2 s only a demo though? PA tends to suck in my games (2.15)
Posted by: the_trots
« on: March 31, 2018, 09:50:33 AM »

PA was OP in 2.15.  They completely wiped out every other faction in every single 2.15 game I played.  Unlimited OP preators and free SSD's, it was grim.

So far 2.2 appears to have addressed that.
Posted by: Zardnaar
« on: March 31, 2018, 03:47:35 AM »

That's a... unique way of going about it. I mean, we all have our own ways of playing, but personally I think a far better approach would be getting a fleet with a several capital ships plus support and playing your battles (instead of autoresolving). I suspect it would be a lot more efficient in the long run because ideally you wouldn't lose a big ship very often, and the ships you'd be building the most would be the corvettes and small frigates that tend to get overwhelmed if they end up in the middle of a big fight. I mean, it sounds like you're experimenting to see what you can do, which is totally fine, but to me, sacrificing 10 ships to kill one ISD is silly.

Its more of a test to see if I can beat the game using basic units, not trying to be efficient.
Posted by: Arvenski
« on: March 30, 2018, 04:30:24 PM »

That's a... unique way of going about it. I mean, we all have our own ways of playing, but personally I think a far better approach would be getting a fleet with a several capital ships plus support and playing your battles (instead of autoresolving). I suspect it would be a lot more efficient in the long run because ideally you wouldn't lose a big ship very often, and the ships you'd be building the most would be the corvettes and small frigates that tend to get overwhelmed if they end up in the middle of a big fight. I mean, it sounds like you're experimenting to see what you can do, which is totally fine, but to me, sacrificing 10 ships to kill one ISD is silly.
Posted by: Zardnaar
« on: March 30, 2018, 07:58:42 AM »

And won a game on admiral only using lt ship yards. Jerrec and Co had a holiday above Bastion. Vindicator+ IPV spam+ a few lucrehulks.

 You can kill an ISD for the loss of 10 vindicators (1800 each), if that ISD has support and/or space ports that might be 50+.
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