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Topic Summary

Posted by: DarthRevansRevenge
« on: May 12, 2017, 09:41:50 PM »

ok, that makes sense
Posted by: Lord Xizer
« on: May 11, 2017, 08:20:31 PM »

looking forward to this Night Hammer.

question: Xizer, could you make just Night Hammer's weapons do like ten percent+ more damage to represent advanced tech?

This is not the route we were going with. Instead of added damage(since Night Hammer to our knowledge carried the weaponry of the era already, the only real advancements in damage dealing tech from Yavin to the end of the GCW were the Diamond Boron torp(3.5 ABY- Galactic Empire), the cluster bomb(11 ABY- NR), Ion torpedo(8.5 ABY- NR), long range turbolasers(40 ABY- NR) and the metal crystal phase shifter(Designed and sort of implemented 10.5 ABY and not used again en masse until 41 ABY- Maw Irregular fleet)

As such we will merely diversify it's weaponry from standard Executor with say more dual and a few quad turbolasers.

I'm unsure that advance tech would be represented by damage alone. I would try to represent it with more fighters, stronger shields, and stonger turbolasers, but keep it fairly moderate. less than 5% dmg for turbolasers.

Night Hammer will be able to very quickly mass launch fighters from her three hangars but they will be standard TIE Fighters and Bombers as that is all she was listed as carrying in Darksaber, however these weaker fighters will be somewhat made up for in volume and speed of deployment. Her hull will be slightly tougher but shields will be standard, with possibly a slightly faster recharge rate.
Posted by: Helix345
« on: May 11, 2017, 07:13:07 PM »

I'm unsure that advance tech would be represented by damage alone. I would try to represent it with more fighters, stronger shields, and stonger turbolasers, but keep it fairly moderate. less than 5% dmg for turbolasers.
Posted by: DarthRevansRevenge
« on: May 11, 2017, 06:53:39 PM »

looking forward to this Night Hammer.

question: Xizer, could you make just Night Hammer's weapons do like ten percent+ more damage to represent advanced tech?
Posted by: Jorritkarwehr
« on: May 11, 2017, 06:32:25 PM »

That seems unlikely, given that Megador and Dominion were with Harrsk in Zero Command, not the Eriadu Authority. Delardus can make generic executors, but the only specific SSD for him is the (K)Night Hammer.
Posted by: Avarice1987
« on: May 11, 2017, 05:47:58 PM »

Delvardus has build 3 Superstardestroyers. One with the Special Cloak Armour ( Nighthammer) and 2 Normal Superstardestroyers. Dominion and Megador?
Posted by: Lord Xizer
« on: May 11, 2017, 12:38:11 AM »

by stealth unit I mean you can head to a planet without triggering a battle.

The sub mod has something planned that will reflect it's stealth armor, it won't cloak but you won't see it on radar or in incoming stack since the armor makes it harder to detect, but doesn't fully 'cloak' it.

There are a few other buffs she will get in the sub mod to reflect her one of a kind design. Three hangars, simultaneous launch capabilities and improved defense for starters along with some minor tweaks to weaponry. Considering putting the missile jamming on her to further reflect the effect on sensors, but that likely won't make it into final draft.

Her build time and cost are going to skyrocket though for this, she nearly bankrupted Delvardus and took years to complete.
Posted by: DarthRevansRevenge
« on: May 10, 2017, 11:12:29 PM »

in short, i'm pretty sure Night Hammer will do neither
Posted by: GreyStar
« on: May 10, 2017, 10:33:11 PM »

In the game, all the stealth units I can remember were able to cloak.  So by that definitition, no it won't be stealth.
Han Solo, Boba Fett, Bounty Hunters, Smugglers, Siliri, IG88, Bossk.
Posted by: Director Krennic
« on: May 10, 2017, 10:30:16 PM »

by stealth unit I mean you can head to a planet without triggering a battle.
Posted by: tlmiller
« on: May 10, 2017, 10:27:31 PM »

In the game, all the stealth units I can remember were able to cloak.  So by that definitition, no it won't be stealth.
Posted by: Helix345
« on: May 10, 2017, 09:30:58 PM »

What exactly does the term "stealth unit" mean?
Posted by: Director Krennic
« on: May 10, 2017, 08:11:15 PM »

will it be a stealth unit?
Posted by: Corey
« on: May 10, 2017, 08:09:52 PM »

Night Hammer did not have a cloaking device, so we won't be doing that.
Posted by: Director Krennic
« on: May 10, 2017, 07:45:13 PM »

After playing a sub mod for Thrawn's Revenge, it showed me the Night Night hammer as a stealth unit and being able to stealth in battle. I loved seeing it and hope it gets added to Thrawns Revenge. Do you it should? Please comment your thoughts.
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