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Topic Summary

Posted by: Lord Xizer
« on: August 18, 2012, 12:52:09 AM »

And since most of them were crewed mostly/solely by Mon Calamari anyway, presumably they were familiar enough with their species design schemes to be able to competently repair them anyway.

Oh...so the fish people, by virtue of being fish people are automatically good with ships designed by other fish people.
Posted by: Zeron
« on: August 17, 2012, 01:25:19 PM »

And since most of them were crewed mostly/solely by Mon Calamari anyway, presumably they were familiar enough with their species design schemes to be able to competently repair them anyway.
Posted by: Slornie
« on: August 17, 2012, 07:30:46 AM »

I think that's a bit of an exaggeration. Yes, the Mon Cal ships were unique, but they all shared standard components (a turbolaser is a turbolaser, etc), and they presumably had highly detailed schematics to aid maintenance.  Besides, with them all being different there's less chance of the enemy being able to home in on and damage the critical bits! ;)
Posted by: Newrepublic-woodie
« on: August 17, 2012, 07:09:04 AM »

Indeed, which would have been a repair yards Nightmare. It'd be like if each and every one of your soldiers each used a different caliber gun and you had to supply ammunition for ALL of them, it would be hell. Same thing with the different Mon Cals and parts, they were also apparently very slow to build.

Very true, while as even parts of the Imp mk 1 and mk II could have been swapped, to be fair.

Posted by: Lord Xizer
« on: August 16, 2012, 03:24:03 PM »

Indeed, which would have been a repair yards Nightmare. It'd be like if each and every one of your soldiers each used a different caliber gun and you had to supply ammunition for ALL of them, it would be hell. Same thing with the different Mon Cals and parts, they were also apparently very slow to build.
Posted by: tlmiller
« on: August 16, 2012, 02:13:08 PM »

What's the basis for this?  As i recall, the ISD-II was known as "174,000 design flaws waiting to be exploited". Presumably the ISD-I was just as riddled with faults and design flaws which would naturally have an impact on reliability and repair times! :P

Yes, but they were all the same.  Each MC80 was different from every other MC80, so there was no "oh, go to here and fix this", that if you've repaired one you can repair any.  You had to learn each ship anew.
Posted by: Newrepublic-woodie
« on: August 16, 2012, 08:12:40 AM »

Well I suppose it would depend on a number of factors...each MC was custom and unique, a work of art as much as war whereas the ISDmkI was a standard model and pretty common in major shipyards so it's possible with such precedents and the practice repair crews would have on that model that it would go faster.

very true.

I suppose both would have been a nightmare to repair :)
Posted by: Lord Xizer
« on: August 16, 2012, 04:52:02 AM »

Well I suppose it would depend on a number of factors...each MC was custom and unique, a work of art as much as war whereas the ISDmkI was a standard model and pretty common in major shipyards so it's possible with such precedents and the practice repair crews would have on that model that it would go faster.
Posted by: Slornie
« on: August 16, 2012, 04:21:59 AM »

The Imperator is also easier to repair.
What's the basis for this?  As i recall, the ISD-II was known as "174,000 design flaws waiting to be exploited". Presumably the ISD-I was just as riddled with faults and design flaws which would naturally have an impact on reliability and repair times! :P
Posted by: Lord Xizer
« on: August 16, 2012, 02:06:03 AM »

Impstar also has better history behind it.
Posted by: tlmiller
« on: August 16, 2012, 12:55:32 AM »

En-masse, I'd take the MC80 for exactly the reason woodie pointed out.  You can pull them back to let the shields recharge even if they've been completely drained.

However, I think the ISD is better looking, and 1 on 1, I'll take it every time.
Posted by: Newrepublic-woodie
« on: August 15, 2012, 09:00:11 PM »

it's actually dependent on how the Imperial's deploy their starfighters, if the commander holds the TIE Fighters close in to screen his ship, he prevents the rebels from using TRD(Trench Run Disease) on his ImpStar and subsequently allowing the ISDs big guns to scatter the enemy snubs so the TIE Interceptors can use their superior speed to fall on the reb fighters while they break away  and get behind them. Then two squadrons of eyeballs(TIE Starfighters) assist the Squints(interceptors) leaving one squadron to screen the TIE Bombers on their attack of the MC 80 which also allows the Impstar freedom to engage it.
It all really depends on the commanders involved. Though if you look at it from a straight statistic point of view(non biased this time) then you get the following
2 to 1 fighter advantage(yes the NRs have shields and torps but with the exception of the A Wing the TIEs have them beat in maneuverability and speed whic can be deciding factors)
3 to 1 firepower advantage(this also factors into damage it can take too as with more surface area and armor it takes much more killing)
Much higher troop complement. Assault shuttles could enter play and the Imperial marines could board and overwhelm rebel ship complements.
Bottom line, the Imperial Star Destroyer is a superior ship.

The Imperator is also easier to repair.

However, with regard to shielding, once the Imperial SD's shields are drained.... the generators become an easy and obvious target (if they have not already been destroyed).

Whereas the MC80 may well be able to retreat from the main battle, and recharge its shields (provided another ship draws the Impstar's fire away), and then re-engage in the battle.

Both can be argued to be extremely powerful vessels, whichever one may be be slightly superior.
Posted by: Lord Xizer
« on: August 14, 2012, 08:08:04 AM »

it's actually dependent on how the Imperial's deploy their starfighters, if the commander holds the TIE Fighters close in to screen his ship, he prevents the rebels from using TRD(Trench Run Disease) on his ImpStar and subsequently allowing the ISDs big guns to scatter the enemy snubs so the TIE Interceptors can use their superior speed to fall on the reb fighters while they break away  and get behind them. Then two squadrons of eyeballs(TIE Starfighters) assist the Squints(interceptors) leaving one squadron to screen the TIE Bombers on their attack of the MC 80 which also allows the Impstar freedom to engage it.
It all really depends on the commanders involved. Though if you look at it from a straight statistic point of view(non biased this time) then you get the following
2 to 1 fighter advantage(yes the NRs have shields and torps but with the exception of the A Wing the TIEs have them beat in maneuverability and speed whic can be deciding factors)
3 to 1 firepower advantage(this also factors into damage it can take too as with more surface area and armor it takes much more killing)
Much higher troop complement. Assault shuttles could enter play and the Imperial marines could board and overwhelm rebel ship complements.
Bottom line, the Imperial Star Destroyer is a superior ship.
Posted by: Newrepublic-woodie
« on: August 14, 2012, 07:01:43 AM »

Except the Rebel starfighters are vastly superior to those fielded by the Empire, so overall the fighter complements are probably fairly evenly matched.

Very true! X-wings and A-wings can absolutely slaughter Tie star fighters, and are capable of dealing with interceptors too.

I reckon the Imperator's shields would be down soon enough, for the MC80 to concentrate fire on the bridge, effectively crippling the ship.

Without a command bridge, their artillery are going to be in chaos.

MC80 all the way!!
Posted by: Slornie
« on: August 14, 2012, 05:53:07 AM »

Exactly, but there is one other detail. The MC 80 holds fewer starfighters, making it inferior to the hordes of TIEs an Imperial has. Imp-I would ko the 80.
Except the Rebel starfighters are vastly superior to those fielded by the Empire, so overall the fighter complements are probably fairly evenly matched.
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