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Topic Summary

Posted by: Settra
« on: June 10, 2012, 02:18:26 PM »

Yeah, that's honestly about the only thing they're good for.  If you let a capitol ship get ANYWHERE close to one without lots of firepower surrounding it, it'll get eviscerated.  Generally due to the cost compared to utility, I don't use them, but sometimes when I've taken some bad losses, and don't have a lot of capitol ship production facilities and absolutely CAN'T afford more losses, I'll build some and use for that purpose.

But if I have 1/2 or more of the capitol ship facilities that are available on the map, I don't bother.

Yeah, I mostly use ones that I had built early in the game, I can't recall the last time I actually chose to build one...
Posted by: tlmiller
« on: June 10, 2012, 01:21:26 PM »

Yeah, that's honestly about the only thing they're good for.  If you let a capitol ship get ANYWHERE close to one without lots of firepower surrounding it, it'll get eviscerated.  Generally due to the cost compared to utility, I don't use them, but sometimes when I've taken some bad losses, and don't have a lot of capitol ship production facilities and absolutely CAN'T afford more losses, I'll build some and use for that purpose.

But if I have 1/2 or more of the capitol ship facilities that are available on the map, I don't bother.
Posted by: Settra
« on: June 10, 2012, 12:31:55 PM »

In about a circular area around the 418 that you could fit 3 smaller ships or 2 more 418s into. I put them between ISDs to jam incoming missiles aimed at my Destroyers and they work fine.

Excellent. I always did the same with them, but never really knew if it had much of an effect
Posted by: Lord Xizer
« on: June 10, 2012, 12:36:47 AM »

That is true, that second ability slipped my mind, though what is the range of that effect?

In about a circular area around the 418 that you could fit 3 smaller ships or 2 more 418s into. I put them between ISDs to jam incoming missiles aimed at my Destroyers and they work fine.
Posted by: Settra
« on: June 09, 2012, 09:14:47 PM »

Its good for putting missiles and torpedoes off course and antifighter duties.


That is true, that second ability slipped my mind, though what is the range of that effect?
Posted by: Zsinj
« on: June 09, 2012, 09:11:37 PM »

Its good for putting missiles and torpedoes off course and antifighter duties.
Posted by: Settra
« on: June 09, 2012, 09:10:36 PM »

In my Multi-purpose fleets or other non specific fleets i use an Immobilizer and an Interdictor ISD i use the IISDs grav well if the Immobilizer is destroyed when im versing an important rebel or Eoth fleet.

I was never a fan of the Immobilizer, cost too much population for such an itty bitty ship, though I did have it in some of my smaller fleets.
Posted by: Zsinj
« on: June 09, 2012, 09:04:20 PM »

In my Multi-purpose fleets or other non specific fleets i use an Immobilizer and an Interdictor ISD i use the IISDs grav well if the Immobilizer is destroyed when im versing an important rebel or Eoth fleet.
Posted by: Settra
« on: June 09, 2012, 08:59:22 PM »

I usually Make specific fleets for specific jobs the Tecor fleet i mentioned before and the Carrier Mob which can be used for the NR also (Coronas, Quasars, Endurances, and Sacheens) I make other fleets as well such as my NR Imp leader killing Fleet which i wont be revealing because i dont remember it.

I did the same, I had a specific patrol fleet of ISDIIs and Dreadnaughts and hero hunters with a SSD and a couple SDs, one of which being an interdictor, I'd just explore Rebel space until I came across my prey, I had great joy finding and taking on Ackbar  8)
Posted by: Zsinj
« on: June 09, 2012, 08:52:31 PM »

I usually Make specific fleets for specific jobs the Tecor fleet i mentioned before and the Carrier Mob which can be used for the NR also (Coronas, Quasars, Endurances, and Sacheens) I make other fleets as well such as my NR Imp leader killing Fleet which i wont be revealing because i dont remember it.
Posted by: Settra
« on: June 09, 2012, 08:46:12 PM »

I never play as the NR(I hold the entire civilization and government in contempt other than Bel Iblis, Wedge Antilles, Rogues, Wraiths and Kyle Katarn.

I'm going to have to agree there, though I also like Gar Stazi. For the strategy sounds good, though it seemed to me that the EotH things are similar to the IR, the difference being the better star fighter choices and less damage soaking Capital Ships

If you make a fleet of Auriettes as in about a whole mob of them 10-15 of them you can use their fighter compliments to take out the biggest enemy fleet and use the carriers to take out the corvette ships.

I do love Mob tactics, always interesting to run circles around fleets...but I do prefer capital ship warfare
Posted by: Zsinj
« on: June 09, 2012, 08:35:57 PM »

If you make a fleet of Auriettes as in about a whole mob of them 10-15 of them you can use their fighter compliments to take out the biggest enemy fleet and use the carriers to take out the corvette ships.
Posted by: Lord Xizer
« on: June 09, 2012, 08:18:13 PM »

Though the IR is spectacular...any rebel fleet styles? Hah...other than spam bombers and fighters of course, the AI rocks at that one.

I never play as the NR(I hold the entire civilization and government in contempt other than Bel Iblis, Wedge Antilles, Rogues, Wraiths and Kyle Katarn.

I have some good EotH strategies. Jump in some Clawcraft squadrons to clear fog of war as they fly along the right and left side of map. Jump in 2 Syndics, 1 interdictor and Acendancies on each side. Jump a diversion group of corvettes and gunships in the center to draw the enemy to you. Use the superior fighters and corvettes to lure in enemy fleets after them with syndics and ascendencies on either side of the map converging like the jaws of a predator to squeeze them in a crossfire. focus on attacking the rear and sides of the enemy fleet to maximize damage to them and minimize your risk. Turn the fighters around and send them among the enemy as needed. This way you can devastate larger fleets this way with minimal casualties. After the enemy fleet is done concentrate on each defense station with fighters and bombers before engaging with heavy ships. Then finish the shipyard at your leisure.
Posted by: Settra
« on: June 09, 2012, 04:43:34 PM »

the Red Dawn is a red ISDII and can take on about 2 or 3 ISDIIs. it has some of my own custom squadrons and TIE Droid squadrons

Whoa nice. Wish I could make custom ships. That'd be pretty sweet.
Posted by: Lord_jacob
« on: June 09, 2012, 01:11:37 PM »

That would indeed be a very effective means of doing that.

Sounds like a good solid task force

Just...so much firepower. But what model ship is the Red Dawn?

And Yutpaeksi, I'd quote you but that is a lot of space. I am a big fan of how you manage your population and fleets. I never really gave much thought to garrisoned forces, as I had my larger fleets run patrol around borderline planets, though it became tedious at times. I also LOVE the Carrack cruiser, as well as the Strike (I believe its called) cruiser. At the start of Art of War that is really all I used, very cheap and effective indeed.


the Red Dawn is a red ISDII and can take on about 2 or 3 ISDIIs. it has some of my own custom squadrons and TIE Droid squadrons
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