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Topic Summary

Posted by: vadereclipse
« on: May 02, 2011, 10:20:02 AM »


No they did not.


Ture but its not like stealth ships didnt exist also for instance this ship existed durrning the clone wars.
http://starwars.wikia.com/wiki/Stealth_ship

Also later on more to legacy era
http://starwars.wikia.com/wiki/TIE_stealth

And lets not forget TIE Phantoms
http://starwars.wikia.com/wiki/TIE_Phantom
They even exist in Vanilla game

still stealth in Star Wars universe is more based towards spec ops.
Just because they had it, doesn't mean they used them. If they weren't used in some sources of the era in question, or are otherwise redundant, they will not be in the mod.

Clone wars and legacy era are outside the period.
After Sarn's death, the stealth program, much like the dark trooper program after rom moch's death, more or less disappeared. The TIE phantom was never widely used, and the fact that Foc used it was questionable.
Posted by: fFoxfire
« on: May 02, 2011, 02:16:47 AM »


No they did not.


Ture but its not like stealth ships didnt exist also for instance this ship existed durrning the clone wars.
http://starwars.wikia.com/wiki/Stealth_ship

Also later on more to legacy era
http://starwars.wikia.com/wiki/TIE_stealth

And lets not forget TIE Phantoms
http://starwars.wikia.com/wiki/TIE_Phantom
They even exist in Vanilla game

still stealth in Star Wars universe is more based towards spec ops.
Posted by: Corey
« on: April 22, 2011, 11:18:41 PM »

We can't make a second version of the bombing run. Within the game you get a bombing run, and an orbital bombardment. That's it. We can on;y change the game so much.

3. So basically i'd be the only thing in the game that can't even kill infantry? They only have so much health. And you can't do either of those things (slowing them down or decreasing their accuracy) with a projectile.

Quote
both the Empire and New Republic had some forms of Stealth Fighters i believe making it cannon with the Star Wars Universe.
No they did not.
Posted by: ImperialRemnant11
« on: April 22, 2011, 10:16:12 PM »

Hello,


I have Posted in the past the Need to Expand the Ground System in FOC, and one of those needs is realism. The Bombing Runs are NOT realistic, Military's have Multiple Forms of Bombing Strikes both in the Star Wars Universe and in Real life, i suggest you Lower the Standerd Bombing run's Damage output and add a "Airstrike" Feature to the game.

The AirStrike like in Real life can be a Anti Infantry or mainly a anti infantry Hero military combat tool to use on your Oppent in Both Galactic Conquest and in Battles, not only could they be used against infantry but you can make Airstrikes, which consists of much less Damage of the Standerd bombing run be able to Punch thru Base Shields making it a great tool of Destruction. Due to Anti Air Implacements Military's to counter Airstrikes use Missle Guided systems to track down and destroy incoming attacks, so there for it's only realistic to make the Fighters have a Stealth Ability, If you in Galactic Conquest have some form of Stealth ready fighter in your fleet you shoulod be granted this ability, both the Empire and New Republic had some forms of Stealth Fighters i believe making it cannon with the Star Wars Universe.

My Suggestions are

#1 Decrease the Bombing run's, or if you take my Form to heart the "Anti Heavy Armor" Bombing run Damage output

#2 Add a "Airstrike" Ability to all Factions with less standerd damage then the AHA Bombing run, but making it able to do more Damage per second on Infantry like a Burning affect or such and being able to punch thru Sheilds.


#3 To not make the Airstrike unfair only make it take down all infantry unit's health bar's Half way down, but then leaves a 5% Damage per second burning affect on the Infantry slowing them down or taking away their accuracy for a short while.


I hope you Like my Idea, i put alot of hard work into it and hope it comes in handy for future versions of this mod.

Your Friend,

Imperial
Those working on this mod do so in their own free time and for no pay.
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