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Topic Summary

Posted by: thatsashirt
« on: August 31, 2018, 09:50:04 AM »

It works, thank you sir!
Posted by: Jorritkarwehr
« on: August 30, 2018, 11:07:08 PM »

It's a known bug, an error in how the hardpoint for it was set up.


If you're technically inclined, the fix is pretty simple. Navigate to whereveryoursteamfolderlives\Steam\steamapps\workshop\content\32470\1125571106\Data\XML\ICW\GoundTurrets.xml

and change the line under <GroundStructure Name="Pirate_Anti_Vehicle_Turret"> from

<Hardpoints>Proj_Ground_AV_Turret_Laser_Red</Hardpoints>

to

<Hardpoints>HP_Rebel_AV_Turret</Hardpoints>
Posted by: thatsashirt
« on: August 30, 2018, 07:12:07 PM »

Hi,

I've noticed that the AV turrets for Zsinj don't seem to be working. I've got about 30/40 planets in the big era-progressive GC with 118 planets (blanking on the name) and I'm pretty positive that they worked before. Now, the just turn to face enemies and sometimes aim up into the sky for some reason. Not sure if the issue is with the turret itself or something else.

Let me know if you need any more details. Thanks for the mod btw, it's excellent!
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!