Posted by: Corey
« on: January 23, 2019, 02:24:17 PM »It's designed that way so factions only get the one Battlecruiser, but even aside from intended roles being damage vs tank, the Praetor is over twice as long as the Allegiance
The only annoying thing about the Allegiance is it's pathfinding imo. I tend to not bring many just because of how slow they are and how much more versatile ISD IIs are, but that's kind of a preference thing. As a poor man's Praetor I think they fill their role pretty well.I wouldn't really relate the Allegiance to the Praetor. The Praetor is a tank. It's got slightly above average damage but it can take a beating. The Allegiance is the polar opposite. It's shields won't last long in a sustained firefight, but there's not many ships that aren't significantly larger that can take getting into a slugfest with it. It just has too much offensive power and will blast through the shields of opponents. Only in the face of sustained combat where they can't regen shields do they wither and die, and even then, they take quite some time due to how beefy their hull is even AFTER the shields are down. The key is to keep pesky bombers away from them to keep their shields up as long as possible.
So does anyone else find the Allegiance class a bit weak. It costs iirc 4000 more credits than the tector, has many more gonna but only like 1000 more shields iirc. That and Its larger size (thus bigger target, plus lower speed) makes a big, expensive glass cannon. It's not bad, just doesn't seem cost effective given its size and population cost. It has Lower shield stats than several of the NR capitals with much less pop cost.The only annoying thing about the Allegiance is it's pathfinding imo. I tend to not bring many just because of how slow they are and how much more versatile ISD IIs are, but that's kind of a preference thing. As a poor man's Praetor I think they fill their role pretty well.
Also about the MTC, since it was modular can we be given the option to build multiple types? Like a carrier focused type vs a frigate type with better armament etc.They come with 9 squadrons as it is, seems like plenty to me. Their frailty and lack of killing power is the only keeping them from being an easy must-buy. They're also being shifted to the CSA in 2.3 so I imagine their fighter loadout may change.
Lastly on the ISD 2, I highly doubt that many of the capitals in the game can fire with both thier starboard and port guns simulataneously when the target is positioned specifically to one side, yet many do break this "law". Why are the ISDs an exception to this. Also the ISD is in a lower z level than all frigate type ships and similar. Just like how SSDs can bring all of their find to best of most targets due to their lower placement, both physically and in game, shouldnt all capitals be allowed this for atleast firing at frigates?
Also, why did the Juggernaut lose it's transport ability outside of that one Zsinj hero?
The Star Destroyers are not bugged, people just expect the ISD to have a primarily forward firing arc, which they don't canonically, and don't in the mod, the shape of the ship specifically prohibits that from being possible.Well damn, guess I got myself bamboozled like a complete fool, still this design feature is rather unfortunate.
The biggest problems that ISD line is facing right now is the fact that:
1) They don't feature any kind of ability that boosts their performance ( when compared to NR capital ship line which gets standard issue Power to Shields )
2) They are unable to perform their intended role - frontal assault due to one specific bug
To get into details about the latter issue, both ISD I and II have one single hardpoint on board and second one on starboard doing nothing, and they are actually bugged in different ways, because ISD II's hardpoints outright refuse to attack anything that you command them to, while two ion cannons on ISD I will attack intended targets but only if the target faces either board or starboard which is rather useless, and while ISD II only loses two turbolasers, which is not that much given that the whole point of buying this thing is for its octuple batteries, but for ISD I it means losing 1/3 of its ion cannon firepower, which immensely brings down its usefulness given that if it could function properly it would fill an important role that ISD II cannot when it comes to fighting other capital ships.
And about their abilities, it would be nice if something similar to vanilla game "Assault" ability could be given to both ships, to provide short term boost to their offensive capabilities without actually penalizing them like power to weapons does, to make it different ISD I could get boost to its bow guns, while ISD II would juice up its octuple batteries, this would furthermore give these ships different function while providing them with much needed buffs and securing their intended role as frontal assault capital ships.
Personally I don't see reason to change Tector, it's an extremely solid ship, limited to only two factions to give them a good midrange heavy capital, and its performance based on stats already puts him reatively in the middle between cheaper 8 point Secutor and more turbolaser based 11 point Allegiance.