Posted by: Corey
« on: May 28, 2018, 09:06:44 AM »Unfortunately, I don't know what would be causing the first issue. As for this:
It's not really classified as an "issue", it's an unfortunate side effect of a necessary change. It's not technically freezing, it just takes a while to save, they had to remove certain caching functions while saving because otherwise, you end up with the issue where when you try to load a save file, it would crash because certain memory pointers were above the 2 GB limit, and in other cases saving large save files would result in the file being corrupted. From what I know, PG is looking into opptions for people to disable autosaves specifically, however you're unlikely to see any change on the amount of time it takes to save in general.
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Something I also noticed in the longer games it lets me play is when I save (I made the autosave file read only) it will freeze as well, though I read in the forums about that being a known issue that the developer is looking into.
It's not really classified as an "issue", it's an unfortunate side effect of a necessary change. It's not technically freezing, it just takes a while to save, they had to remove certain caching functions while saving because otherwise, you end up with the issue where when you try to load a save file, it would crash because certain memory pointers were above the 2 GB limit, and in other cases saving large save files would result in the file being corrupted. From what I know, PG is looking into opptions for people to disable autosaves specifically, however you're unlikely to see any change on the amount of time it takes to save in general.