Posted by: Corey
« on: May 15, 2018, 05:55:57 AM »Glad you're enjoying the mod-
If we ever did more rotating turrets, they would be a separate version of the mod. Our goal with TR is to make it run as smoothly as it can, even for older systems, and rotating turrets are one of the biggest sources of lag.
This would be really bad for balancing skirmish, and skirmish maps tend to be designed around far more obstacles. SSD pathfinding would be absolutely horrendous, to the point of being unusable
The turrets beside the ISD command structure are in fact Octuple Barbette turbolasers, they're not quads. We don't make each one a hardpoint for the same reasons we don't make all 60 regular turbolasers their own hardpoints on the ISD, we use proportional rtepresentation of canon armaments.
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-Besides purely textures and graphics, one thing that would give more realism would be that turrets on ships turn to the target they are shooting at, make them mobile. It's one of the few things that I love of EaW Remake over this mod, and I would love to see them added.
If we ever did more rotating turrets, they would be a separate version of the mod. Our goal with TR is to make it run as smoothly as it can, even for older systems, and rotating turrets are one of the biggest sources of lag.
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- Make big capital ships, such as Bellators and Executors be playable on skirmishes, not being limited to what we have actually (If they are then I'm sorry for the error, but I haven't been able to find them at all, only on GC)
This would be really bad for balancing skirmish, and skirmish maps tend to be designed around far more obstacles. SSD pathfinding would be absolutely horrendous, to the point of being unusable
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- Giving to the Imperial II SSD four sets of Quad Turbolasers per side, instead of the two sets of Octuple turbolasers they have actually would be more realistic and accurate
The turrets beside the ISD command structure are in fact Octuple Barbette turbolasers, they're not quads. We don't make each one a hardpoint for the same reasons we don't make all 60 regular turbolasers their own hardpoints on the ISD, we use proportional rtepresentation of canon armaments.