but the Mandalorians' and Kuatians' technology certainly did wind up in the hands of different factions often enough, especially during this time period where the New Republic was in its infancy and couldn't source ships and vehicles effectively as they lacked a dedicated war industry, and the Imperial military complex was in disarray and collapsing, and thus resorted to supplementing their forces with increasingly ragtag units. Also, in some cases we're rewriting history in the course of our campaigns, taking Kuat as the Rebellion is something that happens often enough. Given a hypothetical occupation, whether they liked it or not, they'd be building ships for the Republic cause.
This isn't really a what-if scenario- the New Republic took Kuat incredibly early in canon, and they didn't use it to build Imperial ship classes for the New Republic, the New Republic sued their facilities and engineers to make different ship classes designed to their own needs and specifications.
This, in general, is part of why we've said no every time this idea gets brought up- these factional differences exist for a reason, and a lot of these planets
were under the control of those other groups
without those ships for the new group- Mon Calamari warships were not designed for or built for the Imperials, instead the Imperials used Mon Calamari shipyards to build their own stuff. Just like places like Sluis Van or Kuat were used to service or even build Mon calamari designs under the New Republic.
The only cases where these places tended to make or have unique shipsets, it's because they were part of a unique faction, like the Hapans, and when that's the case, we typically have that faction as its own thing. We want the Hapan starships to stay
Hapan starships. Otherwise, you lose out on the point of having military doctrines and ship rosters for each faction (which we have worked really hard to do by dividing up all the different Imperial ships between Warlords to give them some variety, otherwise they could just as easily be identical) and everything becomes entirely dependent upon what you control as opposed to who you're playing as. It strips any identity away from the factions, it's not just that the work to do this would be especially hard, it's that we believe it would be bad from both a lore and gameplay standpoint.
I'm specfying Corellia because they did sell to both sides, and private users, and pirates, and pretty much everyone else
These, specifically, are pretty much entirely small freighters and corvettes which would be either redundant or not particularly useful. You occasionally hear about the "large Corellian ships" but we've never actually seen one in anything, making a Corellian fleet incredibly difficult to flesh out.
Because for some reason, doubtless relating to the Petroglyph dev team not needing to implement it, we can't scroll the damned build list. So, for most factions, by tech level five, it's absolutely full or close to it.
We have always taken it as a general rule of thumb that if you're overfilling the build bar, you've probably got more units than you actually have unique roles for. By that point, especially when they change over the eras, you're maintaining balance and art assets for dozens upon dozens of units, many of which become pointless to use.Our goal isn't and will never be to represent every single unit in Star Wars. We'd rather, especially at this point, represent what's important to a timeframe or faction, and do it well, rather than piling stuff in simply for the sake of saying it's there.