Posted by: nightraven1901
« on: September 11, 2017, 07:19:53 PM »T78: I was actually coalescing them together for that thought; thinking about the effects of the corruption missions or small raids and what they would be used to accomplish from a gameplay standpoint. I can see a reason to do it if you can steal ships or income from the target, or if you can somehow weaken a position prior to a direct assault, but simply sending a small space fleet requires no stealth to be sent at a heavily-defended position- you can just order them anyway. So, I didn't really see much point to that type of thing.
Now, the idea of using the bypassing mechanic from vanilla FoC does make sense, but not very much if you can't include ground units, and if you can include ground units, it becomes ridiculously overpowered in a breath. So, let us imagine I command the New Republic forces at Correlia. I have Kuat in front of me, and beyond lies Coruscant, which has been stripped of defences by the silly AI. I wish to attack Coruscant, where the enemy is vulnerable. I send a spatial force of corvettes and fighters past Correlia and take the space above Coruscant. Mission complete, right? Maybe. My question is, now what? I have several ships isolated on the other side of an enemy space force and defence line, with no ability to reinforce them, and they're no threat to any real fleet nor a challenge to remove again. Isolated ships on the far side of a defence line is precisely what I'm trying to avoid most days. While I did secure space around Coruscant for a few hours until the AI wipes those ships out with a lone Star Destroyer for no losses, they have accomplished exactly nothing aside from their death. Now if I can do what you can in Vanilla I could assail the planet normally with a ground invasion, having taken the necessary units along for the raid- but that's even worse than a raid. It would tie up a huge number of population points for everyone bar the sides that can use it to defend worlds with otherwise unnecessary ground troops, which I can't spare because every single solitary in my faction needs a spatial defence force too. I cannot see a non-broken way to implement that idea, though I admit it would be fun to do to the AI it would be painful to play against. It has no counter beyond "Defend everything!" which Sun Tzu tells us results in defending nothing.
The only way I can see space raids working and being positive is dedicated custom missions for each fight, separate from the strategic map, and essentially just repetitive busywork once they'd been played a few times- in exchange for the cost of "by far the most resource intensive project we could ever think to undertake." Insufficient reward for expected cost, my friend. Bad business.
If I can get this blasted mapmaker working, I will try making a mission like this for reference and analysis, but I foresee many hours being spent fruitlessly.
BTW: Y'know, I think the New Republic and Eriadu Authority are actually capable of the old-style land raids? Much to my chagrin...
Now, the idea of using the bypassing mechanic from vanilla FoC does make sense, but not very much if you can't include ground units, and if you can include ground units, it becomes ridiculously overpowered in a breath. So, let us imagine I command the New Republic forces at Correlia. I have Kuat in front of me, and beyond lies Coruscant, which has been stripped of defences by the silly AI. I wish to attack Coruscant, where the enemy is vulnerable. I send a spatial force of corvettes and fighters past Correlia and take the space above Coruscant. Mission complete, right? Maybe. My question is, now what? I have several ships isolated on the other side of an enemy space force and defence line, with no ability to reinforce them, and they're no threat to any real fleet nor a challenge to remove again. Isolated ships on the far side of a defence line is precisely what I'm trying to avoid most days. While I did secure space around Coruscant for a few hours until the AI wipes those ships out with a lone Star Destroyer for no losses, they have accomplished exactly nothing aside from their death. Now if I can do what you can in Vanilla I could assail the planet normally with a ground invasion, having taken the necessary units along for the raid- but that's even worse than a raid. It would tie up a huge number of population points for everyone bar the sides that can use it to defend worlds with otherwise unnecessary ground troops, which I can't spare because every single solitary in my faction needs a spatial defence force too. I cannot see a non-broken way to implement that idea, though I admit it would be fun to do to the AI it would be painful to play against. It has no counter beyond "Defend everything!" which Sun Tzu tells us results in defending nothing.
The only way I can see space raids working and being positive is dedicated custom missions for each fight, separate from the strategic map, and essentially just repetitive busywork once they'd been played a few times- in exchange for the cost of "by far the most resource intensive project we could ever think to undertake." Insufficient reward for expected cost, my friend. Bad business.
If I can get this blasted mapmaker working, I will try making a mission like this for reference and analysis, but I foresee many hours being spent fruitlessly.
BTW: Y'know, I think the New Republic and Eriadu Authority are actually capable of the old-style land raids? Much to my chagrin...