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Topic Summary

Posted by: Bucman55
« on: July 08, 2017, 12:12:51 AM »

1. For Shields, you'll have to add SHIELDED to the tag <LandBehavior> XXXX </LandBehavior> to actually get the shields to work.

2. If you add the following tag and change the value labled "X", you can make the damage as high or low as you want. <Projectile_Damage>X</Projectile_Damage>

3. That is something you would need to change in the DATEditor. I don't believe you can change text strings in notepad.

4. If the FOW Reveal Range is large enough, it will unlock the whole map. Try setting it to 999999.

Recharge dictates reload time while delay dictates firerate. If you want your gun to shoot insanely fast, change the delay to 0.0 or 0.1 (not very balanced if you ask me).
Posted by: Heffernan
« on: July 07, 2017, 11:12:00 PM »

Hello,

i though id make my game more interesting and change a few things to create EotH as a Spy Faction but i modded for loads of games but cant just get alone with this type of modding

took the unit Phalanx Commando and changed some stuff i need help with

<Shield_Points>500</Shield_Points>  <<< for Shielding, has no Effect ingame for some reason?
<Land_FOW_Reveal_Range>25005.0</Land_FOW_Reveal_Range> << why not let it unlock the whole map

Code: [Select]
<Projectile_Types> Proj_Phalanx_Commando_Sniper_Blue </Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

i left this for now but what would i change to make the weapon a beast in terms of firerate? up or down? and whatss the difference between Recharge and Delay?

Questions:
1) why does it not get a shield after i added shieldpoints?
2) how do u increase vehicle damage? its for some reason super low
3) how do u change the name?
4) see above questions.

Thanks.
Those working on this mod do so in their own free time and for no pay.
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