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Topic Summary

Posted by: GreyStar
« on: November 14, 2016, 09:38:42 PM »

If it was 4 pop cap I'd use it in a heart beat but not in base so.

Thanks for the fighter suggestion seems good.

If I want to beat my friend I gotta know what fleets to construct. I like the Versality and Slugfest Fleets since the units complement each other well. Going to have to create an Era 3 and 4 fleet. Fleet for five will be easy since I just replace one unit in 4 and redo the fighter calculations.
Posted by: Bucman55
« on: November 14, 2016, 09:26:56 PM »

Another question. How should I use my fighters? Soley as bombers, or setting them on hunt?

And Coronas VS an Endurance?

I'd also like to get comparisons for three different fleets I've been using and which one you all think are best for attacking. Since I know I have a weakness from a lack of ion weapons on anything that isn't a capital ship where as my strengths are shields and fighter superiority tactics. These fleets are intended for eras 1-2. The reason for no Quasers is because I like the stronger shielding of the Nebs.

Fleet 1 "Fighter Superiority"
6 CR90 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 2 "Versatility"
6 DP20 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 3 "Slug Fest"
6 CR90 : 5 Dreadnaught : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 17X, 3A, 6Y, 3B
I always have my regular fighters "attack move" toward the enemy if there isn't a corvette in the way. Meaning they will attempt to kill whatever gets in their way to get to wherever I tell them to go. If a Capital ship happens across their path, they'll be bombers. If star fighters cross their path, they'll be normal fighters.

I do Endurances because they've got more fighters and better firepower. Plus with Balance and Flavor I think the Pop value is reduced to 4.

I'm not really a fan of those fleets as I generally don't have more than 2-3 of the same ship in any given fleet (unless starting fleets combine into boarding fleets but even then I'll move things around). I'd probably have a mix up of those.

My Early Fleet "All-Rounder"
2 CR90 : 2 Nebulons : 2 Assault Frigates : 1 Dreadnaught : 1 MC40 : 2 MC80 Liberty : 2 MC80Bs
Fighter Compliment: A lot.
Posted by: GreyStar
« on: November 14, 2016, 09:41:35 AM »

Another question. How should I use my fighters? Soley as bombers, or setting them on hunt?

And Coronas VS an Endurance?

I'd also like to get comparisons for three different fleets I've been using and which one you all think are best for attacking. Since I know I have a weakness from a lack of ion weapons on anything that isn't a capital ship where as my strengths are shields and fighter superiority tactics. These fleets are intended for eras 1-2. The reason for no Quasers is because I like the stronger shielding of the Nebs.

Fleet 1 "Fighter Superiority"
6 CR90 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 2 "Versatility"
6 DP20 : 5 Assualt Frigates : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 22X, 3A, 6Y, 3B

Fleet 3 "Slug Fest"
6 CR90 : 5 Dreadnaught : 6 Nebulon Bs : 3 MC80Bs
Fighter Compliment: 17X, 3A, 6Y, 3B

Fleet 4 "Best for the Job"
6 CR90 : 5 Dreadnaught : 2 MC40 : 2 Quasar Fire : 3 MC80
Fighter Compliment: 15X, 3A, 4Y, 5B
Posted by: Bucman55
« on: November 12, 2016, 12:09:53 AM »

1. I use DP20s as small anti corvette/light frigate ships. CR90s are 12X better for screening fighters.

2. I never build Sacheens because I consider them to be too weak to be useful.

3. The Nebulons have fairly long ranged Turbolasers which can be good for damaging frigates before your capital ships get in range.

4. I use both in most early fleets. Dreadnaught are great for when the enemies' shields are down and Assault Frigates lessen the need for corvettes.

5. I hate Defenders. If it were up to me, they'd all be scuttled and turned into E-Wings or something infinitely more useful.

6. I generally use Nebulons (Coronas when available), DP20s, CR90s, Dreadnaughts, Assault Frigates, and MC40s.

7. I use the MC40 to support my Dreadnaughts and Assault Frigates. The Ion Cannons can really help to knock out enemy shields.

8. Can't help you there as when I attack I intend to destroy all opposition.

9. I use both the MC90 and the Nebula as I believe neither ship is strait up better than the other. Ideally I'll do something like 2 MC90s, 2 Nebulas, 2 Endurances (for the fighters), plus a plethora of support frigates. I play with the Balance and Flavor submod so there are things added (XJ-Wings for example) that make some ships not useless.

10. I never use MC30s. I find other ships do their job just as good or better.

11. If I need fighter squadrons, I build carriers. I'd rather spend my pop cap on ships that are actually victory relevant.
Posted by: kucsidave
« on: November 06, 2016, 03:49:46 AM »

if it is appropriate then they do. But do not wait for a Nebulon B which is long out of production to spawn Defenders in era 4
Posted by: GreyStar
« on: November 05, 2016, 07:51:08 PM »

Do any of my ships replace their fighter units across the eras?
Posted by: Revanchist
« on: November 04, 2016, 10:22:32 AM »

MC 40s are a decent ship; however, they are a bit over priced in terms of population points. The Imperial Strike Cruiser is in many ways similar to the 40's role, but it is only 2 pop while the 40 is 3 pop.

I definitely agree that BACs are the way to go. Until then I tend to stick to Assault Frigates if I need heavy frigates.

MC 90 vs. Nebula isn't quite that clear cut IMO. While it's true the Nebula has more firepower and better fighters than the 90, the 90 has Power To Shields. This makes it the more survivable ship, and since it still has respectable firepower one that can't be ignored. It is the tank of the late game NR fleet.
Posted by: GreyStar
« on: November 03, 2016, 10:23:45 PM »

Doubt that'd work against a human. And I'm mostly interested in human VS human as my friend got me the game and the mod. Haven't even moved past the easiest difficulty trying to learn all the eras.

So one question I haven't gotten an answer on and one new one.

Opinions on the MC30A. It sounds good but I forgot to field test it tonight.

Usefulness of building fighters VS using Neb-Bs / Coronas / Quassrs.
Posted by: JMDurron
« on: November 03, 2016, 09:58:09 PM »

I look at fleet makeup as a choice in that situation - either Assault Frigates OR Dreadnaughts with more supporting Corvettes.  Since the AF's have laser cannons, they are more well-rounded, and their better shielding (I think?) works for defensive actions better than the Dreadnaughts' "lots of guns, shields not so impressive" setup, which makes me prefer them for offensive actions.  Keep in mind that I'm still somewhat new to this - only playing on Captain against the AI so far. 

To be honest, though, I generally just fighter spam for key defensive points as the NR.  If you're defending, you have a space station, which has fighter-oriented upgrades, which benefits the NR's balance against any opponent except the EotH throughout the game.  I generally go with 5 E/A-Wings for anti-fighter, 5 B-Wings for anti-ship, and 5 Corvettes for anti-fighter support AND crucial "don't lose the battle just because the space station is gone" capabilities when my fighters just need more time to win the day.  The combination of your space station's X/Y-Wings and the B-Wings, plus presumably an Ion Cannon if you really care about the planet should be able to handle any minor threat, and no moderately-sized force of any composition is going to stand against a full battle fleet anyway, so running away with a small force vs a medium force is a distinction without much of a difference.  I have no clue how well this would or would not work against humans, though, as I have no interest in multiplayer. 
Posted by: GreyStar
« on: November 03, 2016, 09:09:43 PM »

So I assume replace BACs with Dreadnaughts if it's not Era 5?

And noted, will not be doing the stupid plan of one MC90, one Nebula, one Majectic, and one Endurance.
Posted by: JMDurron
« on: November 03, 2016, 06:56:24 PM »

1) Bothan Assault Cruiser (BAC) - they launch top notch fighters and can dish out some major punishment without costing capital ship amounts of cash

2) I've never built them, as I generally ignored mid-sized frigates/cruisers until the BAC became available late in the game. 

3) Corvettes and BACs - The corvettes jump in first to smash up fighters on patrol for a few minutes, discovering the map and drawing out some light opposition, then jump in the BACs on top of the space station, put maximum power to weapons (they don't lose shields when you do this!), then see what happens.  This assumes that you mean the Shipyards, as opposed to the Golan platforms.  If you mean Golans, then you need capital ships to stay out of range of most of their hardpoints and to wear them down slowly, IMO. 

4) Nebula, and it's not close - The MC90 can take and dish out decent amounts of damage, but not quite as much as the Nebula can.  The Nebula also has the newer fighter/bomber classes that can provide a decisive edge in combat - E-Wings and K-Wings are a massive upgrade over A-Wings and B-Wings. 
Posted by: GreyStar
« on: November 03, 2016, 04:15:57 PM »

Few more questions.

What ship minus capitals would you say are best for defending a planet?

How good is the MC40A?

What would you construct a raid fleet out of intended to blow up a space station and then leave?

And oh, MC90 VS Nebula.
Posted by: JMDurron
« on: November 02, 2016, 08:20:52 PM »

Defenders seem to be a bit more survivable against late-game IR and EotH fighters than X-Wings, but they still need either massive numbers or E-Wing/Corvette support to survive very long.  The X-Wings are just dead meat anyway. 
Posted by: GreyStar
« on: November 02, 2016, 02:20:08 PM »

X-Wing VS Defender then.
Posted by: Revanchist
« on: November 02, 2016, 10:08:41 AM »

Okay new question. Are Defenders just better E-Wings minus bomber ability?

NR Defenders are worse E-Wings minus bomber ability.
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