Posted by: Revan0123
« on: October 01, 2016, 10:20:04 AM »ugh.. I'll overlay with some Beethoven and repost. The track that plays when on the victory screen caused the block.This is why Corey doesn't have music enabled.
ugh.. I'll overlay with some Beethoven and repost. The track that plays when on the victory screen caused the block.This is why Corey doesn't have music enabled.
it's usually a billion DP20s and two billion Marauders
It depends. i find the NR builds a lot of anti fighter ships. The IR not so muchYou see i find it's the other way round where the NR don't build as many and the Imps build tons.
Well, who needs those comdined fleets with ISDs, VSDs, Strike Cruisers, Lancers etc. when you can spam TIE/D?
Also is it me, or AI doesn't create any anti-fighter ships? From all of my games I can only remember seeing CR90 being spawned at shipyards and some that you've got from the start.
Someone here thinks he's Rogue Squadron!
While recording a self-handicapped run of "From the Ground Up" on Admiral; where I was trying to complete the GC only using only Defenders I ran into a situation. I hear the sound cue, "Enemy Fleet Approaching". Though, fortunately, I'm not dumb enough to leave my planets completely undefended. I have 21 Defender Squadrons stationed on Farfin; this is usually enough to repel most of the fleets the AI decides to send. However, this one was different it included a Viscount. The issue isn't the Viscount itself, it's the seemingly endless waves of fighters it spawns nearly destroying all of my Defenders. I'm currently uploading a video to YouTube of the skirmish and I will edit it in the post whenever it finishes. Though considering my ISP is the equivalent of a potato it may take some time.
REUPLOADED.
In true star wars fashion, the little tiny fighters kill the massive warship.It was a glorious moment, indeed.