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Topic Summary

Posted by: TheHubby
« on: February 06, 2016, 11:50:36 AM »

Pentastar Victory SD has the Scimitar bomber as a possible fighter choice, but it requires Scimitar Bomber research which is not in any of the tech trees for this release.
Posted by: TheHubby
« on: February 06, 2016, 07:42:46 AM »

Pentastar Enforcer cruiser does not autoattack with autoattack turned on. When ordered to attack manually, it flies over to the enemy ship and sits there.

Confused by the expanded hangars upgrade. Description says 'All Alignment hangars are expanded to fit an extra squadron.' yet it also says 'Max antimatter increase 100%' at the top, and lists some ships that have no fighters as ones the ability improves. This made me look at the Munficent which is listed for this ability, and notice that it does not have any fighters, but it does have a fighter supply of 48. Given that you work fighters far differently than any other mod, I don't know if this means it can help replenish other ships fighters or that it's own fighters got lost in the shuffle, but thought I'd mention it. :)

While on the Munificent, it fires MUCH slower than any of the other ships, they're pew pew pew, it's pew...... pew..... pew.
Posted by: TheHubby
« on: February 06, 2016, 06:01:50 AM »

Yep, pretty much figured, just spoiled because a great number of mods and vanilla have more weak garrisons then this one. :)
Posted by: Pali
« on: February 06, 2016, 04:04:08 AM »

Build a couple ships before you start expanding on the maps with strong garrisons.  A couple capital ships and frigates can be easily pumped out with your starting resources and will be enough to handle those fleets.
Posted by: TheHubby
« on: February 06, 2016, 03:26:00 AM »

More of a question, on the Unified Front map, is every world supposed to have a militia fleet including a Victory SD and several Dreadnought/Strike cruiser and various frigates? Started it 4 times so far and every planet I can jump to from my starting system has a fleet like that.

On further messing about, it seems this is a fairly standard starting fleet for most worlds regardless of map, though I have hit a few that actually let me expand past 1 planet :)
Posted by: TheHubby
« on: February 06, 2016, 02:43:20 AM »

Empire of the Hand Kariek Cruiser has 1 command point, allows you to choose Nsiss Clawcraft or Syca Bombers, but never builds them, just stays at 0%. Just noticed fighter supply stat at 0/12, will build the fleet tender and see if they fill in.

Started new game, the 2 Karieks you start with were at 12/12 fighter supply. Ordered each to build a clawcraft squad, supply went to 6/12 then 0/12, no fighters were ever built.

Ok, no idea what changed, but 2 games later, after I researched the Krsiss, the Karieks started successfully building both those and the Nsiss.
Posted by: Corey
« on: February 02, 2016, 08:30:05 PM »

Yeah, it's just the Proficient's bone; it's been fixed.
Posted by: Goldzeoranger
« on: February 02, 2016, 08:10:32 PM »

It's just kind of odd, I read most of the old EU before it got fanfic'ed, and I never heard of the NR using a VSD before the Vong war, which was after the BAC was deployed.
Also, went off this http://starwars.wikia.com/wiki/New_Class_Modernization_Program

But yeah, I only caught the tail end of the stream on Saturday which is why I missed that part, and I just wanted to make sure I listed everything that could be a bug.  Looking forward to the official release.

Finally, I advanced the game save and saw that those TIEs went right past the incoming A-wings out into empty space, and all my Venators in that system joined them:


i cane acrosse the this too well playing today
Posted by: Pali
« on: February 01, 2016, 10:46:25 PM »

It's just kind of odd, I read most of the old EU before it got fanfic'ed, and I never heard of the NR using a VSD before the Vong war, which was after the BAC was deployed.

Isard's Revenge has the NR using Vics against Krennel's forces (and it's actually a Vic's missile barrage that kills Krennel, now that I think about it).  Can't think of any others off the top of my head though.
Posted by: capshades
« on: February 01, 2016, 09:55:01 PM »

Whenever I move the camera (zooming/rotating/strafing) the endpoint of their destination shifts as well, which is really odd

A lot too, almost 90 degrees around the galactic perimeter
Posted by: Corey
« on: February 01, 2016, 09:27:56 PM »

Yeah, they're pursuing another fighter squadron that spawned at the map origin. If there's a Proficient in that enemy fleet, that's why. If not, there was another ship missing a bone. If you tilt the camera towards the red line or hover over the fighters, you can see the icon of what it's attacking (if you look at your previous screenshot, you'll see "Auto Attacking Y-Wing")
Posted by: capshades
« on: February 01, 2016, 09:24:34 PM »

The description doesn't really say that the BAC was, simply that it's replacing the VSD, which is its closest role counterpart, and which had also been used by the New Republic (and later, GFFA) to some extent.

The full name is New Class Modernization Project, which is often shortened to the New Class program or project. And keep in mind, the people doing the majority of that side of the mods (Slornie and myself) are Canadian/British and will therefore use words like programme or colour.
It's just kind of odd, I read most of the old EU before it got fanfic'ed, and I never heard of the NR using a VSD before the Vong war, which was after the BAC was deployed.
Also, went off this http://starwars.wikia.com/wiki/New_Class_Modernization_Program

But yeah, I only caught the tail end of the stream on Saturday which is why I missed that part, and I just wanted to make sure I listed everything that could be a bug.  Looking forward to the official release.

Finally, I advanced the game save and saw that those TIEs went right past the incoming A-wings out into empty space, and all my Venators in that system joined them:
Posted by: Corey
« on: February 01, 2016, 09:13:11 PM »

I've narrowed it down to be a problem with boarding party, so that's probably been around for a while... I'll dig into it, but in the meantime, if you disable boarding party's autocast, you can get past it.

EDIT: Fixed.
Posted by: Aden
« on: February 01, 2016, 08:14:28 PM »

Sure. Did you start the game on this build, or is it a save from a previous build? I'll have to look at that map, cause its the only one we've had any crashing reports on whatsoever, so there may be something wrong with it.
https://drive.google.com/file/d/0B7Pmpk4b_hdtTXpSazN2VGJqTGc/view?usp=sharing

Started on this build of 1.00 (I know it's older since Sovereign destroys planets) today.
Posted by: Corey
« on: February 01, 2016, 07:46:48 PM »

Sure. Did you start the game on this build, or is it a save from a previous build? I'll have to look at that map, cause its the only one we've had any crashing reports on whatsoever, so there may be something wrong with it.
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