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Topic Summary

Posted by: Pali
« on: March 13, 2015, 04:46:13 PM »

Hey Pali:  How do the Hapans hold up in Essence of War now that they're enabled?

Do they still get crushed by the Ir or do they expand?  Do the Warlords now expand?

Honestly, I don't recall... last time I played an Essence of War was quite a while ago, as I mostly stick to Imperial Civil War and Art of War campaigns.  The Warlords I've had send attacks my way in those more than once, however - my last PA Art of War game had them send several attacks at Anx Minor, which worked out quite nicely for me, since I'd already sent Jerec there; he destroyed their fleets, and then I rushed him into the CSA before they could replace any of the losses.
Posted by: tlmiller
« on: March 13, 2015, 03:58:44 PM »

I've been attacked by the Hapans a couple times.  Was surprised the first time it happened, because I was so used to them being inactive.  I was the IR, and it didn't end well for them, even with it not being my main fleet they attacked.
Posted by: Grimnak
« on: March 13, 2015, 03:21:23 PM »

Hey Pali:  How do the Hapans hold up in Essence of War now that they're enabled?

Do they still get crushed by the Ir or do they expand?  Do the Warlords now expand?
Posted by: Lord Xizer
« on: March 11, 2015, 04:29:04 AM »

I don't mind it too much, as Zsinj really didn't do all that much in the way of all-out military conquest - sure, he'd hit some high profile targets with the Iron Fist here and there, but for expanding his influence he focused on economics and technology over brute strength (sensible, since he never had that much of the latter, really - it's a testament to his skill that he was the trouble he was).

Yes he managed to annex or convince 1/3 of the galaxy to join his Empire through manipulation, intimidation, his reputation and protection against the NR. That's quite impressive
Posted by: Pali
« on: March 10, 2015, 05:57:24 PM »

I wonder why even with enabled UI he won't leave.  I hope that is setting they address before full release, as minor factions add a variety of complications to the table if they attack.

I don't mind it too much, as Zsinj really didn't do all that much in the way of all-out military conquest - sure, he'd hit some high profile targets with the Iron Fist here and there, but for expanding his influence he focused on economics and technology over brute strength (sensible, since he never had that much of the latter, really - it's a testament to his skill that he was the trouble he was).
Posted by: jordanthejq12
« on: March 10, 2015, 12:11:00 PM »

I wonder why even with enabled UI he won't leave.  I hope that is setting they address before full release, as minor factions add a variety of complications to the table if they attack.

"Complications" is an understatement. Ever play Hunt for Zinsj (or was it the other one?) and have the Hapans smack you at exactly the wrong time? Now imagine that plus two minor factions (Zinsj, the Yvetha) with Super Star Destroyers on top of the PA's two and the IR's potential, what, four? As the NR or EoTH, that has to be early game hell. Thank God for awesome fighters.
Posted by: Lord Xizer
« on: March 10, 2015, 11:38:03 AM »

I wonder why even with enabled UI he won't leave.  I hope that is setting they address before full release, as minor factions add a variety of complications to the table if they attack.
Maybe he's still recovering from the beatings he took at Vahaba and Selagis.
Posted by: Grimnak
« on: March 10, 2015, 07:32:12 AM »

I wonder why even with enabled UI he won't leave.  I hope that is setting they address before full release, as minor factions add a variety of complications to the table if they attack.
Posted by: Pali
« on: March 09, 2015, 11:52:00 PM »

I've never seen Zsinj actually leave Dathomir, so leaving him alone as a buffer works nicely.  I've had Star Destroyer groups from the CSA attack me, but never Zsinj.  Instead, he'll just sit at Dathomir and build up a massive force.
Posted by: Grimnak
« on: March 09, 2015, 10:41:52 PM »

Nice to know!  I always wanted the AI for minor factions to be active.  Otherwise, they are worthless and just take up space.

I agree:  Once 2.2 is released in full and all of the Art of War AI works properly again, I will probably revert back to that GC as well.

The Fondor tactic only really applies to EoW, as in AoW you have a large enough fleet to deal with Thyferra.

With the activation of minor faction AI, by taking Dathomir with Han and Chewie, it would seem that Zsinj would simply hurt your PA advances.
Posted by: Pali
« on: March 09, 2015, 09:49:52 PM »

With the 2.15 beta patch at http://thrawnsrevenge.com/forums/index.php?topic=4976.0, the PA AI does work in Art of War, as does the AI for the warlords.  Because of that, I haven't played an EoW in a long time, but your strategies overall work for Art as well.  Light factories with airspeeder spam has long been a tactic I've recommended, as well as rushing the CSA - though I don't use the Han/Chewie tactic, since that leaves the Warlord fleets present (and in 2.15 they will do stuff); I just destroy them and conquer the old fashioned way, since none of them are all that powerful individually.  Also, given how many more ships you have available in the south in Art, taking out the guys at Thyferra doesn't really require special tactics beyond getting the ships together (and you may not want Fondor's shipyards out of the game that long either).  I like the idea of using that early on for Dathomir, but if you're going to leave the ships in orbit as an anti-PA buffer, leaving Zsinj the shipyard will let him build up more forces and fight off Kaine better, so I'm not fully sold on it - the CSA planets, combined with high-credit ones in the south, will provide you more cash than you know what to do with after you max them out in mines.  I also like to try to push the PA back to Anx Minor if I think I can - with the larger number of building slots, it provides a better fortress than Tangrene does.
Posted by: Grimnak
« on: March 09, 2015, 09:31:39 PM »

Post your strategies and tips guys :)

I can't be the only one that's found some nice little tricks and such.
Posted by: tlmiller
« on: March 09, 2015, 06:02:00 PM »

Yes, but there is a lot of money to be had with the build able mining facilities.

This is the reason to do it.  You don't really need the population right away, but the income helps with 5 mining facilities.
Posted by: Grimnak
« on: March 09, 2015, 05:57:36 PM »

Yes, but there is a lot of money to be had with the build able mining facilities.
Posted by: jordanthejq12
« on: March 09, 2015, 01:24:02 PM »

Well, you do lose out on the population bonus from having a space station and you can't move any units produced on the planet. Then again, you might not care about that.
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