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Topic Summary

Posted by: Vulcanus
« on: January 27, 2015, 03:59:41 AM »

Only active if deployed and they don't stack, though they can be modded to stack.
Posted by: IronChefChrisWok
« on: January 27, 2015, 03:49:22 AM »

found it, thx.

Also, a couple of questions regarding bonuses:

1. they're only active if they're deployed, they are not activated if they sit in the re-inforcement box right?
2. do they stack?

Edit: ok they don't stack thx

Thanks
Posted by: Vulcanus
« on: January 27, 2015, 03:41:39 AM »

Welcome to the forums!

AI does have supercap limits, but it freely ignores them. Just something EaW does.
Commander bonuses are found in the ICW manual I think.
Posted by: IronChefChrisWok
« on: January 27, 2015, 03:10:30 AM »

Sup guys, I've been playing the mod for about 3 weeks, picked up EoW on STEAM SALES (i played the game when it first came out in 2006, but had long lost all the discs/blah blah blah, rebought it on steam just to play this mod which I had seen on youtube). The vanilla game is pretty meh but the mod makes it absolutely awesome.

Just a couple of questions:

1. The AI has no supercap build limits right? Because i have a game (playing as EotH) where the NR not only has built more than 3 Viscounts, because I'm pretty sure I've blown up 5-6, multiple Viscounts can show up on multiple planets simultaneously, and i've fought a battle where two viscounts showed up at the same time on the tactical map. I only won with phalanx spam.

2. Is there somewhere to check commander bonuses? i've gone through the wiki, it's got some for Imperial Leaders, but not for all of them, and I can't get any info for NR and EotH heroes.

Thanks
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