Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Mat8876
« on: December 13, 2014, 09:17:40 PM »

From the NR's perspective, both Imperials lost and the NR gained.  Oh, you guys want to fight each other and lose some of your biggest, best ships in the process?  Go right ahead, we won't mind, we'll just wait here patiently for our turn while we convince another thousand planets to change sides...
Sounds like a plan.
Posted by: Pali
« on: December 13, 2014, 04:48:49 PM »

He didn't lose.  Was a tie...both died when he rammed the sphere...

From the NR's perspective, both Imperials lost and the NR gained.  Oh, you guys want to fight each other and lose some of your biggest, best ships in the process?  Go right ahead, we won't mind, we'll just wait here patiently for our turn while we convince another thousand planets to change sides...
Posted by: Vulcanus
« on: December 13, 2014, 12:32:11 PM »

He didn't lose.  Was a tie...both died when he rammed the sphere...

Somewhere in the Unknown Regions Thrawn must have facepalmed when he heard about that one.
Posted by: tlmiller
« on: December 13, 2014, 12:21:38 PM »

Tell that to Grand Admiral Grunger...

He didn't lose.  Was a tie...both died when he rammed the sphere...
Posted by: Lord Xizer
« on: December 13, 2014, 05:23:47 AM »

Besides, ramming is for idiots who can't win.  We're the empire, when the plot bunnies aren't around, we don't lose.
Tell that to Grand Admiral Grunger...
Posted by: tlmiller
« on: December 12, 2014, 09:20:28 PM »

Besides, ramming is for idiots who can't win.  We're the empire, when the plot bunnies aren't around, we don't lose.
Posted by: Corey
« on: December 12, 2014, 08:15:43 PM »

So...it's some sort of Sorcery?

No, we're essentially saying it probably doesn't work super well in most cases.
Posted by: Pox
« on: December 12, 2014, 06:31:42 AM »

So...it's some sort of Sorcery?

The ability probably uses either the Register_Prox or obj.Get_Distance(obj2) functions. So you will most likely only be able to hit objects within a certain radius(in a 3D environment that means r = sqrt(x²+y²+z²)) so it's basically the same as limiting the ability to certain ship classes. Unless you set the collision radius really high, which would look weird though.
Posted by: Lord Xizer
« on: December 12, 2014, 01:19:17 AM »

Yeah I think so, too.
It also doesn't solve the z layer problem.

So...it's some sort of Sorcery?
Posted by: Pox
« on: December 11, 2014, 08:29:41 AM »

Yeah I think so, too.
It also doesn't solve the z layer problem.
Posted by: Corey
« on: December 10, 2014, 03:02:35 PM »

My understanding of how they did that is that it's based on the radius, which means it would almost never look right and targetting would be sketchy.
Posted by: Lord Xizer
« on: December 10, 2014, 11:08:58 AM »

Vong invaders managed to implement it:
http://www.moddb.com/mods/yuuzhan-vong-expansion/videos/suuv-ban-dkrid-ram-ability-demonstration#imagebox

I know how to damage ships within a certain proximity, however I'd have to try out a lot of things to get the "ramming move" right. And I don't really feel like doing that, there's enough work for 2.2 already :P

I stand corrected and immediately have a desire to give this to the Yevetha
Posted by: Pox
« on: December 10, 2014, 05:06:49 AM »

Vong invaders managed to implement it:
http://www.moddb.com/mods/yuuzhan-vong-expansion/videos/suuv-ban-dkrid-ram-ability-demonstration#imagebox

I know how to damage ships within a certain proximity, however I'd have to try out a lot of things to get the "ramming move" right. And I don't really feel like doing that, there's enough work for 2.2 already :P
Posted by: Lord Xizer
« on: December 10, 2014, 02:57:00 AM »

Would be interesting but don't think it could be implemented.
Posted by: Corey
« on: December 09, 2014, 07:11:27 PM »

Z-layers are almost irrelevant to this; the game can barely keep track of collision detection for movement. There aren't any functions you can use within the game for collisions causing damage.
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!