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Topic Summary

Posted by: Lord Xizer
« on: April 29, 2014, 05:12:49 PM »

I agree about the Vong
Posted by: Corey
« on: April 29, 2014, 03:31:05 PM »

(FYI I split the LAA discussion off into its own topic)

I agree. I find myself bever using CIS units when playing as PA. There are MANY redundancies within the faction which is annoying

This is somewhat the case with most of the ICW factions, because in ICW there was an increased focus on the narrative and giving the players the tools to recreate certain storylines, which required having a bigger selection of units even though there was more overlap that way; usually mitigated at least to some extent by separating between eras. While there's a certain aspect of this in Ascendancy, it's not to the same extent or to the same degree. Even then, I still got literal hatemail for saying we weren't going to put in specific units, or cutting others; namely some Fractal Sponge designs and the  Republic Star Destroyer. This is also kind of exacerbated by the fact that Empire at War honestly isn't a great platform for having unit diversity, beyond different combinations of weapons. Abilities are basically limited to superlaser and the trinity of Power To abilities. There's not really much room for different roles. In Sins it's much different. Having ships with different speeds, for example, is an acceptable tradeoff whereas in EaW it's pretty much unthinkable that you'd sacrifice power just to get around faster; battles are always in the same place, and the galactic map is irrelevant once you're in battle. Sins' abilities and buff system are also much more usable to create difference even between otherwise very similar ships. Or even giving uses to ships that seem useless in ICW. Essentially what we're looking to do is get more variance within a smaller roster here.

Quote
Replace with what, though? Are there enough viable alternatives to make the PA distinct from the IR without resorting to the CW-leftovers?

First I'd distinguish between Clone Wars leftovers and CIS leftovers. I'm perfectly happy to retain a lot of the Republic leftovers, which would have continued to see use on the outer rim in what became the Pentastar Alignment. For example, it's hard to imagine us doing the Pentastar Alignment without the Acclamator and Venator (or Enforcer, which the IR never had anyways). This also brings up the point that overlapping with what's usually thought of as "Remnant" from an ICW perspective is not necessarily  Remnant in Ascendancy. Again, the Venator and Acclamator would be uniquely PA. There's also units like the Dominator, and if we moved the Praetor to the PA, the Remnant would get the Allegiance. Then, as some others have said, there's stuff we could use like the Gladiator, IPV-1, Escort Carrier. But still there would be a lot more overlap than any other factions have, and it could feel kind of forced. I'd still rather do the Vong, even if I'd rather not have to go through the hell of actually modeling their stuff.
Posted by: Revanchist
« on: April 29, 2014, 01:58:53 PM »

Replace with what, though? Are there enough viable alternatives to make the PA distinct from the IR without resorting to the CW-leftovers?

There is the Gladiator-class (could replace the Munificent).
Posted by: Slornie
« on: April 29, 2014, 01:13:33 PM »

The other thing with the PA, is that if we did do them I'd want to replace a pretty considerable amount of the content they have from ICW; pretty much all of the CIS stuff, really. Yeah, I bumped a year old thread. Get over it.
Replace with what, though? Are there enough viable alternatives to make the PA distinct from the IR without resorting to the CW-leftovers?
Posted by: Darman
« on: April 29, 2014, 07:24:19 AM »

I agree. I find myself bever using CIS units when playing as PA. There are MANY redundancies within the faction which is annoying
Posted by: Lord Xizer
« on: April 29, 2014, 02:36:37 AM »

I want to turn Lusankya loose on the Vong at Borleias and thrash them with the Imperial Fleet at Bastion and Borosk
Posted by: Corey
« on: April 28, 2014, 11:17:52 PM »

The other thing with the PA, is that if we did do them I'd want to replace a pretty considerable amount of the content they have from ICW; pretty much all of the CIS stuff, really. Yeah, I bumped a year old thread. Get over it.
Posted by: engle99
« on: June 26, 2013, 03:11:10 AM »

While that would be nice, keep in mind that the minidumps from the 2GB limit in the game are basically the equivalent of the freeze in EaW, only more avoidable since we know the circumstances up front.
I really hope this is avoidable in Ascendency, I bloody hate the freeze in EaW
Posted by: engle99
« on: June 26, 2013, 03:05:08 AM »

I'd love to see the Chiss but Corey's right they'd basically be the EotH without any Empire ships
Posted by: Angellus
« on: June 19, 2013, 05:59:17 PM »

So if you didn't do the Alignment what does that mean for the Prator if the Empire gets the Allegiance?
Posted by: Corey
« on: June 14, 2013, 05:39:44 AM »

Do you have any guess how close the three big factions get to the limit?

I'll tell you when we get there. We're trying to do what we can to optimize in poly counts, texture sizes, standardizing certain assets (shipyards, etc) and not packing the mod with redundancies, but it'll still add up so I don't want to make any guesses I'll regret in a year. Unfortunately my knowledge of the exporter isn't fantastic yet, which leads to some less than optimal meshes at the moment, though we have some that are comparatively tiny. There's also certain meshes where we needed to take advantage of some higher poly counts, because otherwise the ship just won't look right (Altor and ISDs are the main ones here). In any case, there's some other stuff we can do too.

With the PA at least there's a few core units that overlap with the IR that give some breathing room, but I'm not sure if putting the Vong and PA in the same mod is a great idea considering the Vong represent more of a forward shift in the timeline.

The Chiss seem to be getting some support here now, so here's my view on them: Empire of the Hand.
Posted by: Lavo
« on: June 13, 2013, 04:06:19 AM »

One of the Vong's most appealing pros, and at the same time one of their biggest cons, is that their ships have very little solid info, both in terms of armament/health and firepower. This pretty much gives them neigh unlimited breathing room. They also have biological ships which can be implemented through different directions, ranging from simply having a ton of health, to having slightly less health then a ship of "equal" or "equivalent" Galactic health, but with much better regeneration and, in the case of Sins, both can possibly make use of shield mitigation, which is something that doesn't really fit with other Star Wars ships. The reason I say the latter is purely due to the fact that you cannot have shield mitigation start off very strong, and then decrease as fire intensifies; if a ship survives and shield mitigation starts to "heal" it, unfortunately, will never stop increasing.

And your assets leave less of a footprint than base Sins. Don't know about SOGE's assets.
SoGE has a horrific footprint, worse then base Sins by a longshot.
Posted by: Lord Xizer
« on: June 12, 2013, 09:53:19 PM »

Or even better, BOTH!

lol Didn't want to seem to greedy, though that would be awesome. If either one makes it I'll be very happy.
Posted by: Settra
« on: June 12, 2013, 09:37:45 PM »

While that would be nice, keep in mind that the minidumps from the 2GB limit in the game are basically the equivalent of the freeze in EaW, only more avoidable since we know the circumstances up front.

Do you have any guess how close the three big factions get to the limit?
Posted by: Rovert10
« on: June 12, 2013, 09:28:34 PM »

Well there's always that option of seperation like SOGE did but even then I could run all factions at once without too much of a problem.
And your assets leave less of a footprint than base Sins. Don't know about SOGE's assets.
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