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Topic Summary

Posted by: benj1707
« on: March 10, 2013, 09:12:09 AM »

Thank you!

Just made the changes and trying it out now
Posted by: Slornie
« on: March 10, 2013, 08:47:26 AM »

To disable the EotH's galactic AI you need to change this line in the xml file for each of the GC's they appear in:

Code: [Select]
<AI_Player_Control> Underworld, BasicRebel </AI_Player_Control>
If you replace BasicRebel with None they will still have tactical AI (space and ground battles), but won't do anything on the galactic map.  Remember that you need to change it in all versions of the GCs (there is one for each playable faction).
Posted by: benj1707
« on: March 10, 2013, 06:39:09 AM »

That's what I seemed to think as well but I couldn't find it!

Team seem to be really good at replying to people asking questions like this so yes hopefully it will be quite simple!
Posted by: tlmiller
« on: March 09, 2013, 05:01:06 PM »

It is possible.  And I THINK it was Corey has shown how to do this before in another post.  Unfortunately I don't remember how, and I also have no idea where the instructions are.  However I'm sure one of the team will be able to assist.
Posted by: benj1707
« on: March 09, 2013, 01:25:24 PM »

Hi just want to say what a great mod this is before I ask my question...

Is there a way to effectively disable the AI for EOTH in the GC's in which they appear?

As they were (in canon at least) mostly a regional power that didn't have any interest in invading Coruscant and conquering the Galaxy, I thought I might personally prefer the GCs if they only defended if you attacked them, and didn't invade- esp. as my PC seems to struggle quite a lot when they send all of their heroes in at once to attack me.

Basically I just want it so that they defend their worlds if you attack them, but on the GC map they don't attack/move/do anything I guess!

Is this possible?

Cheers!
Those working on this mod do so in their own free time and for no pay.
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