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Topic Summary

Posted by: JC123
« on: July 14, 2013, 09:37:04 AM »

Yeah, a crappy bit of programming on their part. I've hit this bug several times just because I like to CRUSH my enemies rather than simply win. Latest time was at the height of my power as the Pentastar Alignment, when I was beginning my galactic conquest in earnest.

Yes, the Freeze takes all the wind out of playing turtle.  If you don't rush to the finish on larger maps you will lose the ability to play just as things get interesting.  Then again, it does make things interesting when you know ahead of time that doom approaches.
Posted by: Redraline_Salkos
« on: July 08, 2013, 10:19:40 PM »

Yeah, a crappy bit of programming on their part. I've hit this bug several times just because I like to CRUSH my enemies rather than simply win. Latest time was at the height of my power as the Pentastar Alignment, when I was beginning my galactic conquest in earnest.
Posted by: tlmiller
« on: July 08, 2013, 04:51:49 PM »

Petro wasn't careful in designing the base game

Which, to be honest, isn't in the least bit shocking.
Posted by: Lord Xizer
« on: July 08, 2013, 04:21:52 PM »

Petro wasn't careful in designing the base game
Posted by: Corey
« on: July 08, 2013, 11:35:50 AM »

Not possible. People have tried a lot of stuff, some of it similar to that, and it doesn't work.
Posted by: markb50k
« on: July 08, 2013, 10:10:02 AM »

An idea for battling the freeze:

NOTE:  I haven't been scripting and modding in this game for about a year so I can't remember what is possible, etc.

Is there anyway to, through code, to copy out the current forces, money, etc of all players to a debug file?  I know that in certain running scripts for the GC scenarios, I've seen code that will produce debug output of kills, score, etc.

Anyway, if this can be done, theoretically you could produce a scenario file that is a snapshot of where the current galactic situation is, and just simply start a new scenario starting off where the old game stopped.

You could just make it write out the file every 50 weeks or so, so you know you'll not reach the 'freeze'.

Example:

1. Start AoW, run 50 weeks
2. User Collects debug file, and copies it as a new scenario.
3. Start AoW#2 (the new scenario with the updated starting forces), run 50 weeks
4. Rinse and Repeat

Using this strategy, you could theoretically extend a GC scenario indefinitely.

Any thoughts on this from the mod team?
Posted by: Lord Xizer
« on: June 28, 2013, 06:09:26 PM »

anybody has an idea of how much ships it takes? it takes into consideration all ships? even fighters?

It's a lot
Posted by: frogoverlord
« on: June 27, 2013, 10:07:57 PM »

anybody has an idea of how much ships it takes? it takes into consideration all ships? even fighters?
Posted by: JC123
« on: May 26, 2013, 12:10:04 PM »

Technically Imperial Civil Autoresolve.

Sounds about as fun as a 1041 EZ
Posted by: Corey
« on: May 20, 2013, 09:19:26 PM »

Technically Imperial Civil Autoresolve.
Posted by: Lord Xizer
« on: May 13, 2013, 12:51:49 AM »

We'd have to rename the mod then.

Star Peace
Imperial Civil Negotiation
Posted by: tlmiller
« on: May 12, 2013, 10:45:49 PM »

Of course, it's then also no fun...
Posted by: Corey
« on: May 12, 2013, 09:58:37 PM »

My understanding is that if you NEVER start a tactical battle, it won't happen.
Posted by: Eclipse
« on: May 12, 2013, 08:55:30 PM »

Wait if you avoid avoid tactical battle the freeze won't happen?
Posted by: Corey
« on: May 12, 2013, 07:47:22 PM »

From what I know people have tried this before and it doesn't work. All that works is autoreolving and never going into tactical battles.
Those working on this mod do so in their own free time and for no pay.
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