Posted by: Corey
« on: November 04, 2012, 05:18:02 AM »In general we're going with a bit more streamlining in Ascendancy than we did in EaW, partially for a smaller workload allowing us to focus more on polishing each ship we do have, and partially to take into account the game limitations and whatnot, as well as the end-user's installation experience as fileosoft mentioned. As a result, we're hoping that stacking mods won't be necessary to begin with; if we were directly porting everything from ICW into Ascendancy, we'd probably have to take some extra measures but I don't think that would make for good gameplay in Sins, where we're focusing on more involved mechanics and trying to make more unique factions as opposed to the more narrative style of Imperial Civil War, which was better suited to EaW.
We're really only working on the three core factions at the moment, but we do want to do more. If we do the Pentastar then as Fileosoft said, there really wouldn't be much to gain from making them stack, but if we do another group instead there may be something to be said for stacking, even if it's done in a sort of DLC style.
We're really only working on the three core factions at the moment, but we do want to do more. If we do the Pentastar then as Fileosoft said, there really wouldn't be much to gain from making them stack, but if we do another group instead there may be something to be said for stacking, even if it's done in a sort of DLC style.