Posted by: Corey
« on: July 18, 2012, 05:07:55 AM »you could also make them specialists and ship thieves. to balance you could add ship thieves and specialists units for each faction. (the more hp or area the ship has the harder to capture) just an idea, probably extremely difficult though,considering there is no mechanic like this in the vanilla version. I don't know enough about the hand fleet, but maybe all side could have this option to board enemy vessels. (could have a land battle for larger ships, similar to the corruption missions in the vanilla game. ps sorry for the wall.
There has been multiple discussions about this in the past, and the basic tl;dr version of it is it would end in a completely unbalanced and unrewarding mechanic. For one thing, there's no way to make it based on some form of chance based on ship size and whatnot, the only way it's remotely possible from my understanding is a basic binary you use the ability and get the ship, or you don't use the ability and you don't get the ship. That's about as far as it can go. It also isn't possible to make it last longer than the battle you're currently in.
Maybe the Modular Taskforce Cruiser could be given the repair ability. The MTC was made to be a jack of all trades (of course not at the same time), and to my understanding at the moment it only reveals the whole battle map? Possibly at the beginning of a battle the MTC has some different upgrades you can chose like you do for the space stations(like Revanchist said), but you can only choose one each battle and the other ability choices disappear for that MTC till the next battle. Of course sadly this is most likely not possible, but another solution would be to have different kinds of MTCs you can build.
There seems to be a basic problem with the repair ability in space in that it doesn't seem to actually repair anything with hardpoints. As for multiple versions of the MTC being buildable, the build bar is crowded enough. And for buying different upgrades, it would quickly make the MTC fall ouit of use if you had to spend credits at the beginning of every battle for it to be useful, and with its large ighter complement and huge sensor range it's already pretty much got the only two useful modules it could have.