Posted by: Corey
« on: October 27, 2011, 08:11:32 PM »How powerful is the Phalanx compared to an Executor class SSD?Probaby 5 to one Executor, though I've never liked Superships like that myself.
Still, at the end of the day we could debate if even that matters.
I feel like, to a good degree, the EotH especially lacks a feeling of identity on land. The New Republic has years worth of RTS tanks, the Empire has its signature walkers. What does the EotH have? To me, a few units with unoriginal names and relatively mundane unit functions. I think some more...interesting, unorthodox ground units would help the EotH garner more attention. (the Megamaser Tank, for example, I believe is a step in the right direction. But the "Kirov" tank, which you're talking of removing anyway, and the "Rapid Fire Tank?")The only thing that I think can be called a "novelty" among the NR and IR land units is that the IR has walkers, nothing else is particularly special about them, especially compared to the EotH stuff. EotH probably has more diversity in its few units, regardless; a tank that shoots a high powered blast that, if it doesn't miss, will destroy anything in one or two shots, a tank that shoots fire, a speeder bike with a rocket guy on it, etc. The RFT is the only one that's more mundane. I agree the names aren't that great, but it's the exact same as the IR in that respect. They do what they say on the tin (in fact the Imperial roots of the.
Someone mentioned that they seem to lack an identity. Now I felt that back in 1.1, when they still had cloaking abilities on a couple of their ships, that helped to distinguish them. Is that a possibility? That was one of the things that help separate the Zann Consortium in FoC.Well, the reason for that is the meshes didn't actually work properly. If we're building a faction with an identity centered around something, we'd like to have it functioning properly.
Also, I know that with the Hand of Thrawn, the EtoH get a lot of intel across the galaxy that the IR and NR don't get. I actually find that really interesting, so how about expanding upon that? The IR has to use probe droids to see everything on a planet, the NR need cracken or some stealth units to even get an inkling of what's going on while the EtoH always get to track fleet movements and fleet pop counts, heroes, and the largest ships of a fleet. How about letting them see the full compositions of enemy fleets?
We've tried, it's not possible.
Since we're more or less done the EotH restoration project (the Ascendancy being almost finished), we'll be able to expand on them more, so we'll be taking this feedback into account. I agree that there's something to be said for their lack of presence in the expanded universe and therefore the lack of player identification to a certain extent, though there's not much we can do about that. Really, this is their strength too. We're able to play around with them in ways we can't with the others.