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Topic Summary

Posted by: Lucinator
« on: June 21, 2011, 07:01:34 PM »

SD-9's SD-10's and X-1's in Dark Empire era

for all eras, for NR:senate guard for IR:royal guard or Coruscant Guard
Posted by: Corey
« on: June 14, 2011, 05:29:44 PM »

Second Could Byss be moved closer to the Deep Core? Right now it's kind of in the mid rim on the GC map. this would put the Reborn Emperor in a direct line to multiple core worlds faster as well as coinciding with it's actual location.

I think it's fairly close to where it should be. By the way, the map I use for planet placement is here: http://img396.imageshack.us/img396/1456/gmapnewujca8.jpg
Sometimes planets have to be shifted slightly for functionality purposes, which is what happened with Byss.

Third The Crimson command of Red Hulled Victory SDs for the IR in Daala's era. Could have them able to be built only when Pellaeon is in orbit over a planet with a medium Frigate shipyard(like Niles Ferrier with the katana dreadnaughts.) Could make them much faster than normal Victory SD with more firepower, but balance it out with weaker shields and hard points. they would make great first strike vessels for the Empire but have lower health thus adding to the idea of how to use them strategically.
We've had these in and out several times, but I think the general consensus at this point is wait until we have the final VSD models done.

Fourth, could you redo the voice for the Eclipse and Sovereigns? As it is now they sound like they have Mon Calamari at the helm. Could you use Tyber's voice over all for them as you did when the super laser is fired? he sounds much more Imperial and ruthless, as well as being human in keeping with the Empire's Xenophobia under Palpatine.
The voices aren't meant to suggest they're actually being flown by Mon Calamari. The voices are really the lowest thing on our list right now. As far as Tyber goes, his other VO's are about how great he is. The Eclipse will get Palpatine's VO's at some point when I have less other stuff to do.

I have a different suggestion, or more of a question. The mod is awesome, but in msot bigger battles my computer lags and it is definetely an overkill for EAW:FOC (quad core 2.4 ghz radeon hd 4800, 8gb ram). What is the cause of the lags? Maybe those explosions that automatically appear should be eliminated? Apart from lag Issues I think it would be better if they were off, so we could see the fighter loses and better estimate what we have left. Now it is impossible to know how many fighters we have since they are small and their destruction is not really visible with all those "fake" explosions around.
The flak explosions are almost certainly not the cause of lag. If you're referring to 1.0, then 9 times out of 10 it's the K-Wing and Clawcraft, which had shadow mesh issues and lagged a lot.

Another thing is connected with GC, I think that every faction should have at least 1 very solid defensive fleet that they would use to defend the most important worlds (coruscant, Nirauan, Yavin/Mon Calamari), so after defeating the main fleet there would be still some challenge in capturing the capital planet. It would also be fun to have a huge battle with lots of reinforcements on both sides.
Could you clarify this a bit more? Do you mean at the start of each GC they all have more ships at specific planets, or that they get more ships in battles on those planets than they actually have on the GC map, or something else entirely?

Ah ok, could be used for IR (Bellator) then but they have lots of ships already.

The only fanon we use in the mod is in-house designs for the Empire of the Hand. The Empire and New Republic each have enough canon designs that we don't need to resort to fanon for more ships for them. Also, anything bigger than about 2000 meters becomes virtually pointless. Empire at War gets pathfinding issues very easily, which you've probably experienced with the existing SSDs. If it were up to me, there wouldn't even be the ones that are already there, but they're unfortunately important and people would complain if they were cut. As far as EotH is concerned, Thrawn hated Super Ships and thought them to be wastes of money, so EotH would never have something of that size. The Phalanx is as big as EotH ships are ever going to get.
Posted by: Desolaytore
« on: June 14, 2011, 05:03:41 PM »

Ah ok, could be used for IR (Bellator) then but they have lots of ships already.
Posted by: Enceladus
« on: June 14, 2011, 10:31:16 AM »

I was thinking you guys could model in a new SSD such as the Bellator-class Star Dreadnought and give it to the EoH seeing as how they need more ships, or use the Implacable model from Jedi_Consular, would make an excellent ship for EoH, ofcourse giving him credit and all for the model.  -_^    Plus I havent seen either of those ships in any mods, don't recall seeing Nemesis in the mod either... was the Nemesis around after Endor?

A.) I'm pretty sure thats just one of Evillejedi's models that JC converted and rigged (Implacable).
b.) When we do add more units to the EoTH they will be unique designs  that will seperate them as much as possible from the kind of resources the general community uses (Evillejedi's models). Also we would have to obtain permission from Fractalsponge to use his design for the Bellator-class.
Posted by: Avalyah
« on: June 14, 2011, 09:32:38 AM »

The Anakin Solo was commissioned over 20 years after the end of the mod.  Im not sure any of the factions has developed long range turbolasers before then.

Yea, but afaik even during the battle with yuuzhan vong (above mon calamari) the SSD and Mediator had long range turbolaser batteries that fierd from afar.

Im just saying those ships need to be riddiculously close to fire (in the game and the mod)
Posted by: Desolaytore
« on: June 14, 2011, 08:32:23 AM »

I was thinking you guys could model in a new SSD such as the Bellator-class Star Dreadnought and give it to the EoH seeing as how they need more ships, or use the Implacable model from Jedi_Consular, would make an excellent ship for EoH, ofcourse giving him credit and all for the model.  -_^    Plus I havent seen either of those ships in any mods, don't recall seeing Nemesis in the mod either... was the Nemesis around after Endor?
Posted by: Slornie
« on: June 14, 2011, 05:52:30 AM »

EDIT: Oh, and maybe when you are done with fixing all bugs you could add some ships with long range turbolaser batteries? Or increase the range of all ships, cuz now it is quite funny when they have to be so close to each other. I bet that turbolasers had more range :P or at least those long-range ones, like on "Anakin Solo" ship.
The Anakin Solo was commissioned over 20 years after the end of the mod.  Im not sure any of the factions has developed long range turbolasers before then.
Posted by: Avalyah
« on: June 14, 2011, 05:06:49 AM »

I have a different suggestion, or more of a question. The mod is awesome, but in msot bigger battles my computer lags and it is definetely an overkill for EAW:FOC (quad core 2.4 ghz radeon hd 4800, 8gb ram). What is the cause of the lags? Maybe those explosions that automatically appear should be eliminated? Apart from lag Issues I think it would be better if they were off, so we could see the fighter loses and better estimate what we have left. Now it is impossible to know how many fighters we have since they are small and their destruction is not really visible with all those "fake" explosions around.

Another thing is connected with GC, I think that every faction should have at least 1 very solid defensive fleet that they would use to defend the most important worlds (coruscant, Nirauan, Yavin/Mon Calamari), so after defeating the main fleet there would be still some challenge in capturing the capital planet. It would also be fun to have a huge battle with lots of reinforcements on both sides.

The last thing I would like to touch is the Coruscant space map. I think that those asteroids in the middle are bad positioned, since it is very hard to maneouver there with a SSD, that is quite irritating at times.

Thx :D and grats for the awesome mod

EDIT: Oh, and maybe when you are done with fixing all bugs you could add some ships with long range turbolaser batteries? Or increase the range of all ships, cuz now it is quite funny when they have to be so close to each other. I bet that turbolasers had more range :P or at least those long-range ones, like on "Anakin Solo" ship.
Posted by: Lord Xizer
« on: June 13, 2011, 07:25:58 PM »

A few other ideas I'd like to present.

First, could the Yevetha be given more ships from the Black Sword command? They captured 9 Imperial Starships when they revolted, they have the Intimidator/Pride Of Yevetha already but according to what I read, they also captured 5 Imperial Class Star Destroyers, 2 Victory Class Star Destroyers, and an Interdictor Cruiser. Granted these ships were all in repair docks at the time of the revolt but certainly would have been operational by 2 to 4 years after Endor, thus fitting into the mods timezone. This would coincide with canon and give them a little more bite since right now they are virtually road kill for the EoTH or IR or NR lol. Could they also be given a few more Thrustships? I feel this would make them more of a threat instead of a road kill, while keeping it realistic with what they had before they really cranked up their fleet construction by 10 years after Endor.

Second Could Byss be moved closer to the Deep Core? Right now it's kind of in the mid rim on the GC map. this would put the Reborn Emperor in a direct line to multiple core worlds faster as well as coinciding with it's actual location.

Third The Crimson command of Red Hulled Victory SDs for the IR in Daala's era. Could have them able to be built only when Pellaeon is in orbit over a planet with a medium Frigate shipyard(like Niles Ferrier with the katana dreadnaughts.) Could make them much faster than normal Victory SD with more firepower, but balance it out with weaker shields and hard points. they would make great first strike vessels for the Empire but have lower health thus adding to the idea of how to use them strategically.

Fourth, could you redo the voice for the Eclipse and Sovereigns? As it is now they sound like they have Mon Calamari at the helm. Could you use Tyber's voice over all for them as you did when the super laser is fired? he sounds much more Imperial and ruthless, as well as being human in keeping with the Empire's Xenophobia under Palpatine.

Fifth, Could the Lusankya the NR has have the new Republic crests on it's flanks as described in X Wing Isards Revenge and as seen in Crimson Empire?

The Dark Side Elite would be neat to see. I also think Slornie's idea for the Wraiths sounds cool too.

Finally I'd like to say again how great the mod is and has become. You are also very receptive to the community and suggestions. I greatly appreciate you listening to ideas both from myself and other community members. You guys are the best mod creators I've seen. Keep up the great work!

Posted by: Slornie
« on: June 13, 2011, 08:28:10 AM »

unless Slornie can pull another magic LUA rabbit out of a hat.
No rabbit so far im afraid. In fact, i can't even find anything that defines how Stealth (or other abilities) work.
Posted by: Corey
« on: June 12, 2011, 07:50:25 PM »

For the reborn emperor, the dark side elite as a recruitable minor heroes could be nice. empire has very few heores compared to the republic on that era.
I want to do Xecr Nist or Kam Solusar at some point.

Quote
First I was wondering if you might give Pelleaon's flagship the Chimaera the cloaking shield in the Caamas crisis level. Since it was the double blind variety of Cloaking you could balance it with the ships sight range going to virtually zero when it's activated but have the ship be completely undetectable for the time it's on. As for why, it would be canon as the cloaking shield was added to the Star Destroyer in the book, Specter of the Past and would give Pelleaon a nice little trick up his sleeve in that scenario.

We do want to make some cloaking unit variants available to Pellaeon, including a cloakable Chimera, however there's no way to limit the cloaked ships' capabilities like that unless Slornie can pull another magic LUA rabbit out of a hat.

Quote
Third, instead of Grand General Brashin in Isard's era, Admiral Delak Krennal and his Reckoning were more relevant to that time than Brashin, minus the ground option of a chariot. Krennal was a major character in the X wing comics and Novels as well as a relatively successful warlord later on in the EU.  
We had him in for a long time, but I can't remember when or I why I took him out. He'll probably be back in.

Quote
I tried to list the planets that were significant or scenes of battles and are not currently in Hunt for Zsinj scenario. They are also all in that area of the galaxy on the map I saw in the Star Wars Atlas.

Yag'Dhul and Mrisst aren't in the right area. We could put them in but they'd be overwhelmed pretty quickly. Ession and Levian are both already there.  As for the Transitory Mists, the reason they aren't there is because the Amalgamation is powerful enough in that scenario as it is, along with some spacing issues. The rest will be taken under consideration.
Posted by: Slornie
« on: June 12, 2011, 07:47:37 PM »

Could you also put in Wraith Squadron as a fighter slash commando hero for the NR? Rogue Squadron was also instrumental in chasing Zsinj.
I'd quite like to see the Wraiths as well!  Personally, i envisaged them as having the NightCaller in space battle (launching a single fighter squad comprising 10 X-Wings and 2 TIE Fighters) and then maybe three or four people on the ground.  As i recall there's already a Rebel Pilot model/skin in vanilla EAW too.
Posted by: Lord Xizer
« on: June 12, 2011, 07:13:08 PM »

Okay here is the wookiepedia link on the Hunt for Zsinj or Zsinj campaign as well as a list of planets significant in the campaign.

http://starwars.wikia.com/wiki/Hunt_for_Zsinj

I tried to list the planets that were significant or scenes of battles and are not currently in Hunt for Zsinj scenario. They are also all in that area of the galaxy on the map I saw in the Star Wars Atlas.
Levian Two
Saffalore
Jussafet Four
Vahaba
Ession
Halmad
Yag' Dul
Mrrist
Also could you add in the Transitory mists?
This would bring the total areas of battle to 39 space arenas and 34 land arenas.
The addition of these systems and planets would greatly expand the possibilities of attack and retreat for both sides.
Posted by: Meyer
« on: June 12, 2011, 04:39:29 AM »

For the reborn emperor, the dark side elite as a recruitable minor heroes could be nice. empire has very few heores compared to the republic on that era.
Posted by: Corey
« on: June 11, 2011, 08:01:55 PM »

If you can find some suitable planets for Hunt for Zsinj then we'd certainly consider them. Part of the problem with that is that we have to find real (Star Wars real, not real-real) planets in the proper locations to be able to use them.
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!