Posted by: Slornie
« on: August 13, 2020, 01:54:17 PM »I believe the object names in commandbarcomponents.xml directly reference bones on the GUI model (i_galactic_controls.alo as per the "i_main_commandbar" object). The buttons (and other components) are rendered by the game in the position defined by the corresponding bone. So for the space filters etc additional bones were added to the GUI model and then referenced by the xml objects that define the new buttons.